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[Solved] Paint difference between GL and DX. Ambient Lighting not working


probiner
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Go to solution Solved by Javis,

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So I paint this test in DX: http://prntscr.com/5ptvzk
Using the shipped materials. Those on top are the three red plastics in the PBR plastics tab.

Then opened it in GL: http://prntscr.com/5ptwbo  red became blue

Same for CUDA DX e GL
CUDA DX: http://prntscr.com/5ptwjk
CUDA GL: http://prntscr.com/5ptw72


I'm using a GForce 760. Any clues?

I actually runned into this because I was trying to adjust lighting in the viewport. I remember that DX did nothing when you changed the Ambient Lighting, so I went to GL to mess with that, when I faced the first issue. But now I find that in GL, changing the ambient lighting does nothing. Why? The PBR system overrides it?
http://prntscr.com/5ptwqz

Plus in GL when I try to check the Relief Only, the model vanishes!

Cheers

Edited by probiner
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So simple cube, default brush. From left to right:

A: 0 Gloss, 0 Metalness

B: 100 Gloss, 0 Metalness

C: 100 Gloss, 100 Metalness

DX
http://prntscr.com/5ptzl5

Relief: http://prntscr.com/5pu0bh

GL:
http://prntscr.com/5pu02o
Relief: http://prntscr.com/5pu0en (notice the cursor is still aligning with the mesh)

Cheers



 

Edited by probiner
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Actually just installed an old 4.0 version and the ambient lighting seems to be working on both. So maybe I was remembering something quite old. I Guess the PBR system for some reason overrides it, as it does nothing now, like I remember it didn't in some particular situation.
http://prntscr.com/5ptwqz
 

PBR does not function in GL as of yet only DX.  Andrew is currently working on the GL shaders for PBR.

I see, but should the relief disapearing be reported?
Cheers

Edited by probiner
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Hi,

 

Only use the DX builds with 4.5+. GL builds have not yet been worked over for PBR, so things will be very broken in it. If you want to use the GL version, 4.1.17D and earlier is the go-to. Only file reports for DX right now, after GL has been published with the changes, then report bugs for it.

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