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Taros

Taros doodles

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Incredible... I love 3DC... ok, I love my wife more. ;)

EDIT: By the way: I needed only about 90 minutes to retopo the model and make unwrap, all in 3d coat. Really impressive. I was so enthused about the easy way to produce normals maps out of 3dcoat and move them to softimage, so I started to retopo my model for a test. This is the result. :)

post-955-1249065717_thumb.jpg

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Hey,looks nice in Softimage.Can't wait to see it posed and textured the way you envisioned it :)

Keep on!

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Hey,looks nice in Softimage.Can't wait to see it posed and textured the way you envisioned it :)

Keep on!

Me too... :) First I have to finish all the details. As I mentioned it is not really easy to pose the model. This is one reason, why I am a little bit demotivated. Just now I am sitting an my notebook and not at my workstation. I enjoy my weekend without the workstation in front of me. :) Next week is full of work, but I hope I can continue soon with the windrunner charakter.

I know it is always "hard" for the "audience" to wait for new results, but I keep on going. For shure. :)

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I hear ya on the res thingy Taros... With voxels, one of the big disadvantages is not being able to go back to a lower res and do gross edits and have the detailing on the high res match it as close as possible. So the workflow becomes somewhat linear instead of bi-linear. You have to plan the pose or the coarser details at the very beginning, which is more like real world sculpting actually. Maybe one method could be to store different resolution inside specified slots under a voxel layer, and their volumes could be inter connected, that way you could get back to a lower res slot you created earlier on, edit it and when you get back to the highest res slot under the same voxel layer, you could find the highest res to have followed it... Maybe :) Andrew will probably come up with a solution/workaround in the upcoming releases. Right now, for me at least, the only solution is to save out res milestones of the model I'm working on. Which helps only a little if the client asks for gross changes along the way...

Btw, awesome sculpture of the ape man :) I just love it, great work.

Cheers;

AJ

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Thank you for the kind words.

Nevertheless, a good posing tool would help a lot. It is true, that currently we have to plan the model in detail before begin with skulpting. But let be seriuos: Which professional project starts without plans like scetches f.e.? I don't know much. - Ok, there are some, but not much. ;)

Be creative

Chris

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Thank you for the kind words.

Nevertheless, a good posing tool would help a lot.

Be creative

Chris

Dear Chris, I have discovered (in another thread) that incessant demands for new tools is misdirecting Andrew from the more legitimate pursuit of perfecting what is already available. I'm a fence sitter in this debate (being a hobbiest and a "fanboy", I'm easy to please), but I see that it is possible for a proffessional to be of two minds on the subject. :huh:

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A short experiment: Done in 20 minutes (I looked on the clock...)

:)

Painted the shiluettes first, and then used them in 3DC.

Without the sketch tool, impossible in this short time. That is what I call "speedculpting"... ;)

Hey, that's a great way to start a violin. Very nice feature, this sketchtool.

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Taros - Cool progrssion on the centaur -

I am also impressed with the way your violin turned out- !!

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Dear Chris, I have discovered (in another thread) that incessant demands for new tools is misdirecting Andrew from the more legitimate pursuit of perfecting what is already available. I'm a fence sitter in this debate (being a hobbiest and a "fanboy", I'm easy to please), but I see that it is possible for a proffessional to be of two minds on the subject. :huh:

First I wrote, that I have the time to wait for new features, if I will get a better existing tool instead. Second I wrote that it is important to optimize the current version. And in the current version the integrated pose tool is far from good and should be optimized. For me this is not a wish for a completely new feature, it is the wish to help to make the current implementation better. :)

@spacepainter & Jake_H: Thanx. :)

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Todays 20 minutes doodle. Nothing special.

Had no time to do something "creative" in 3DC, in the last weeks. Needed some relaxation today...

sc_doodle01.jpg

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Though there is no news for my windrunner charakter, but I used him for my first custom shader experiment in 3DC. Nothing special, but I am missing a "cool" skin shader in 3DC like this one. I think, I will publish this shader, together with one or two more similar, soon.

shadertest1.jpg

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Great models and modeling skills !

(the front leg can't bend like that, or it is me that don't know horse anatomy ? )

Well that's true that 3D Coat voxels asks lot of memory (Zbrush have also limits) !

The problem , even with one resolution increase in 3D Coat, you must use more little brushes;

if not it is too slow.

Yeah possibility to switch between resolution, would be a solution indeed :

we could go back to low resolution change shapes and go back to high resolution to change fine tunned details !

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Thank you.

Horses have no problems to bend their front legs in this form. Maybe not exactly, but nearly. I've studied horse anatomy some months in the normandy, in France. While my residence there I've modeled a 3D model of a horse, very detailed, and there lived over 40 horses, too. The template for the model were especially prepared bones of a dead horse.

So: A lot of experience. ;)

3D Coat is not too slow, if you have a fast processor. I am working with a quad core cpu and am pleased. The only problem was my XP pro with 32 Bit. I was unabled to use more than 3,5 GBytes of Ram. But next friday I will move to Windows 7 and 64 Bit. Then I will upgrade my system to 8 GBytes of RAM, too. After this change the most important problem, the ram, should be solved. Can't await this day. :)

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I have a Dual Core Athlon only, i think it's the main problem for speed.

And i don't use Cuda also, it didn't worked !

I think i'll have to upgrade someday my core !

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I have a Dual Core Athlon only, i think it's the main problem for speed.

And i don't use Cuda also, it didn't worked !

I think i'll have to upgrade someday my core !

No CUDA? Ugh... that's bad. Even your cpu would be ok, if you could use cuda. On my system 3DC is 4 or 6 times faster with cuda, than without. And that's a really big advance. I am using a GeForce 8800GTS here.

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Needed a break... a little experiment. The layers have different resolutions. I plan to spend some more time for the lions hair and some more sharp contours.

Best wishes

Chris

post-955-12670049786024_thumb.jpg

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Needed a break... a little experiment. The layers have different resolutions. I plan to spend some more time for the lions hair and some more sharp contours.

Best wishes

Chris

Nice work, Chris! :) A workflow description would be appeciated here.

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Nice work, Chris! :) A workflow description would be appeciated here.

No problem.

I used nothing special. I took the primitive objects in 3DC. In first case a cylinder for the main shape, then some combinations with a torus primitive. Similar techniques for the spikes on the plate. For the rope I defined a curve and used the default rope object in 3DC as a "curve brush". The lion is sculpted by freehand, with a lion ref I found in the net. But I haven't used projections or similar, just free sculpting.

In first case, I wanted to make some tests with seperate objects. So the result is: The plate, the spikes, the rope and the lionhead are in seperate voxel layers. Every layer have an own resolution. That's very useful, because you have the ability to set small voxel details where you need them and set some higher details, where they are important. Very cool.

I have some more ideas for the shield and will set some more details and wear marks.

Best wishes and thanx

Chris

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Some really nice improvements Chris :clapping:

Good face and definition added to the Centaur works well.

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Some really nice improvements Chris :clapping:

Good face and definition added to the Centaur works well.

Thank you Leigh.

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Evening doodle. Around two hours of sculpting, because I've not drawn a concept art before, else it would need less time for sure.

A Piggybank:

piggybank.jpg

  • Like 1

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