Jump to content
3DCoat Forums

[Solved] Peak and Valley Mask


Go to solution Solved by Carlosan,

Recommended Posts

  • Member
good eveneing,



in this video
at 0:45 to 1:00, that guy creates a "peak and valley mask", which is used for texturing, later on.


The Author says:"Actually the mask is just vertex colors applied to the mesh, and xnormal project the vertex color on the uv giving you a mask texture"


Can we create such a mask in 3DC?




Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...