Member Elowan Posted January 12, 2015 Member Report Share Posted January 12, 2015 good eveneing, in this video at 0:45 to 1:00, that guy creates a "peak and valley mask", which is used for texturing, later on. The Author says:"Actually the mask is just vertex colors applied to the mesh, and xnormal project the vertex color on the uv giving you a mask texture" Can we create such a mask in 3DC? Cheers! Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 13, 2015 Author Member Report Share Posted January 13, 2015 edit: Let me asek more clearer (I hope so): Can 3DC generate a quick b&w mask-texture of the peaks (white) and valleys(black) of an object/surface/voxel? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 13, 2015 Report Share Posted January 13, 2015 Hi im not following the same workflow, just testing one way. a surface rock fill with more in convex on using B&W (base color B, peaks W) autoretopo bake 2 Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted January 13, 2015 Solution Report Share Posted January 13, 2015 Another way: Texture baking tool same surface rock with vertex paint baked to the low model -exported from retoporoom- color - world - normal hope it help 1 Quote Link to comment Share on other sites More sharing options...
Member Elowan Posted January 14, 2015 Author Member Report Share Posted January 14, 2015 awesome - it really helps Quote Link to comment Share on other sites More sharing options...
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