Member daan Posted January 13, 2015 Member Share Posted January 13, 2015 Hi there!As this is my very first post around here: Great tool, great community (spectating for a while ^^) - keep up the things you do Now, right to my issue:Version:- 4.5.BETA1(DX64)Situation:- Created new folder in PBR Materials- Created two new materials, each with a diffuse texture only (in this case two different human skin tones - both are looking pretty similar)- within the PBR Materials both are displayed in the same way (that multicoloured robot-eye like object; differences are not visible)The way I'd expect:- Add an option to switch back to the 'old' view (plain diffuse only just like it is in older versions)- Take a closer look at the attached screenshot --> I've marked the similar looking materials in the PBR Materials window and I've suggested a way to implement a switch to the viewIf you got any questions, feel free to ask Best regards,Daan Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 13, 2015 Share Posted January 13, 2015 Hi Will you please do the same test using the last version ? ty Windows [4.5.BETA5]:3D-Coat 32-bit3D-Coat 64-bitGoogle drive mirror Quote Link to comment Share on other sites More sharing options...
Member daan Posted January 13, 2015 Author Member Share Posted January 13, 2015 I'll have a try and will answer you as long as my 'post limit' is sufficient ^^ Quote Link to comment Share on other sites More sharing options...
Member daan Posted January 13, 2015 Author Member Share Posted January 13, 2015 No change with that version - except for one thing: all the materials I've created before a gone now... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 13, 2015 Share Posted January 13, 2015 Hi daan* , there is a thread about any new release: http://3d-coat.com/forum/index.php?showtopic=17076 there is a big warning about any issues, will you please take a look ? Important: 1) GL version now working! I will do GL shaders after all. Use DX version only!!2) Keep backups of scenes, presets and materials. Better - do backup of folder MyDocs/3D-CoatV4For example, rename it MyDocs/3D-CoatV4 to MyDocs/3D-CoatV4_OLD, run beta, work there. If you want to get back to 4.1.17D - rename or copy MyDocs/3D-CoatV4_OLD to MyDocs/3D-CoatV44.5.BETA may upgrade materials (Stamps) to new format and 4.1.17 wil not recognize it.3) Do NOT rename or delete PBR Material folders. You can potentially lose materials or have them be placed in random folders (most likely the will be lost). Bug is reported.4) Don't move PBR Materials to another folder. They will be lost. Bug is reported. //edit *(sorry) Quote Link to comment Share on other sites More sharing options...
Member daan Posted January 13, 2015 Author Member Share Posted January 13, 2015 (edited) First of all, thanks for your efforts.Off topic:- It's daan, not Dan.- Well, it was about 2 materials - to recreate them it will take nearly no time as I know what I did before - but that is not interesting to me... On topic:- Anyways, none of the things mentioned there are related to my issue about the view of those materials. ...so I'm not quite sure what you want to tell me...cheers, daan Edited January 13, 2015 by daan Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 13, 2015 Share Posted January 13, 2015 This new implementation is not useful for you ? Quote Link to comment Share on other sites More sharing options...
Member daan Posted January 13, 2015 Author Member Share Posted January 13, 2015 This is not what I'm talking about. Please take a another look at the opening post and the screenshot attached to it.On the right hand side of the screenshot I've marked the two PBR Materials I've created within the 'PBR Materials' window. Their previews (the 'multicoloured robot-eye' object) are looking all the same (if their content is pretty similar) - that's the issue.The material itself is fine and works/looks as intended.Image the following:- Let's say you create about 100 textures with differences rather subtle. All of those textures are diffuse only!- Create a PBR Material for each of those textures with slightly different settings (note: you'll notice the 'multicoloured robot-eye' object preview within the window 'PBR Materials' will not be able to show those differences - but these differences can easily be seperated by simply looking at their plain diffuse texture)- Try to find a specific one without open any 'wrong' PBR Materials For better understanding: This might be an issue only for materials without any depth, gloss or metalness - or simply: diffuse only In this case, the only option (or name it my current workaround) is to name each of these PBR Materials differently and remember which is the one you are looking for while hovering each one in order to get the name by its tool tip.All that can be avoided by the suggestion drawn into the screenshot of the opening post (the arrow points at the drop down menu I suggested).An alternate suggestion might be the same drop down menu, but next to the 'add folder' button within the 'PBR Materials' window instead.best regards,daan 1 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 13, 2015 Contributor Share Posted January 13, 2015 If you are using textures as diffuse instead of a plain color change color mode from "modulate" to "replace"(change the * to the arrow) your preview icon will show diffuse textures. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 13, 2015 Share Posted January 13, 2015 Sorry daan, i misunderstood you For better understanding: This might be an issue only for materials without any depth, gloss or metalness - or simply: diffuse only can i ask why to use the old visualization mode -using convert materials if they are prior 4.1- is not useful in your workflow ? ty //edit Andrew told time ago about the preview. "Maybe it has sense to have several previews" I think is a good idea.. Please feel free to open a ticket with this request at our Bug and feature request site. Ty Quote Link to comment Share on other sites More sharing options...
Member daan Posted January 13, 2015 Author Member Share Posted January 13, 2015 Hi!Thanks for your replies!@artman: Good suggestion, but I already tried that without success. In my case (with human skin for example) you'll recognise that even with this mode the previews will look pretty similar @carlosan: The new visualisation is fine and for most cases it is an improvement. In the case I mentionend before I'd prefer the old visualisation. An example for a workflow might be the following: - Create a textured object (e.g. a human head or body textured with skin)- Now, to add some details later, I might create several PBR Materials (each as a single material) such as pimples, moles or scars. For each of those the diffuse will never change, but it's likely that settings on depth, gloss or similar will be edited several times.- While selecting one of those materials I might don't want to know how it will look applied on an object (only a plain diffuse preview would be interesting to me) as I'd edit those materials each time I'd use them.In short: I totally agree on that quote of Andrew ^^Best regards,daan Quote Link to comment Share on other sites More sharing options...
Member daan Posted January 13, 2015 Author Member Share Posted January 13, 2015 feature request created id=1715 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 13, 2015 Share Posted January 13, 2015 Ty daan Link to Trello vote card https://trello.com/c/rN3hkkJp Quote Link to comment Share on other sites More sharing options...
Advanced Member Mighty Pea Posted January 14, 2015 Advanced Member Share Posted January 14, 2015 It would make sense for this to be a per-material toggle, rather than a global one. So subtle materials, or materials that don't use the mesh's properties (for edgewear etc) can just display as a flat texture. 1 Quote Link to comment Share on other sites More sharing options...
Taros Posted January 15, 2015 Share Posted January 15, 2015 What about this proposal: Users can replace the default preview model and view by their own models and camera views? Is that not the best way? What you just need is a model with UVs at last. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 26, 2015 Share Posted January 26, 2015 Hi Beta9 introduced different preview for planar/uv mapping of PBR materials. is now useful ? ty Quote Link to comment Share on other sites More sharing options...
Member shape3d Posted January 26, 2015 Member Share Posted January 26, 2015 Hi Beta9 introduced different preview for planar/uv mapping of PBR materials. is now useful ? FromCamera.jpg ty Is there a possibility to change the preview for all materials at the same time or do you have to select each material and adjust the view? CU Ansgar Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 26, 2015 Share Posted January 26, 2015 I was testing it, to select each material and adjust the view is by material Preferred Mapping settings Quote Link to comment Share on other sites More sharing options...
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