Member deadalvs Posted January 14, 2015 Member Report Share Posted January 14, 2015 Hi, I seached a bit on the forum, but did not really find something fitting. I may have missed it. Is it possible in 3DCoat to use volumetric noises to edit/displace voxels to add surface noise? Any input welcome! Thanks, m. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 14, 2015 Report Share Posted January 14, 2015 Hi ! There is a Surface Noise tool, but is not volumetric. Quote Link to comment Share on other sites More sharing options...
Member deadalvs Posted January 19, 2015 Author Member Report Share Posted January 19, 2015 Hi, thanks for that input. thus, I think this would be great to have. Both for voxel modeling ( adding / subtracting details ) and also for texture painting. I'm not sure if this was asked for before, depending on this, I'll have to repost this in the wish list.. m. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 19, 2015 Report Share Posted January 19, 2015 Was asked before, yes Local random-phase noise for procedural texturing Add Surface noise generator Andrew develop the base tool, but still need more work to be ZBrush's Surface noise generator equivalent or something similar. Its in todo list, if more users ask for, more fast the development will be ty Quote Link to comment Share on other sites More sharing options...
Advanced Member Mighty Pea Posted January 19, 2015 Advanced Member Report Share Posted January 19, 2015 Aside from its uses for sculpting, this would be great if it would work in the Paint-room, and be able to work inside of PBR materials! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 19, 2015 Report Share Posted January 19, 2015 yes, would be for sure I suppose this request are related Vector Texture Maps Local random-phase noise for procedural texturing Procedural painting and procedural texture editor Please add (Open Source) Bercon Maps To use procedural maps to make alphas -eXbrushes- Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 20, 2015 Report Share Posted January 20, 2015 There is another way Sculpt room, work on surface mode Fill with freeze and/or stencil at paint room back to sculpt, now the surface model have freeze activated use any tool - in this example extrude tool Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted January 21, 2015 Advanced Member Report Share Posted January 21, 2015 Good tip Carlosan , strange but the paint room fill with freeze + modulation does not fill through a mask - you can fill with freeze through a mask in Surface Mode but without the option to add noise modulations to the freeze fill. It would be nice to add the freeze fill noise modulations through masks as well and have that option set in surface mode. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 21, 2015 Report Share Posted January 21, 2015 Hi I was using one pic to show the possibilities, sorry about that for that workflow, you need to: 1 - select freeze tool -> paint using any stencil and then 2 - select fill tool -> feel with freeze 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted January 21, 2015 Advanced Member Report Share Posted January 21, 2015 Hi I was using one pic to show the possibilities, sorry about that for that workflow, you need to: 1 - select freeze tool -> paint using any stencil and then 2 - select fill tool -> feel with freeze 2 steps.jpg Aha!! thanks Carlosan for that solution.Many thanks. 1 - select freeze tool in Surface Mode -> paint using any stencil/mask and then 2 -Switch to Paint Room select fill tool -> feel with freeze +modulation Quote Link to comment Share on other sites More sharing options...
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