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Real-World Surface Reflectance Scanner?


Vaiktorg
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I found this pretty neat website on siggraph project documents about different methods of capturing normals, albedos, speculars, and other stuff, from surfaces.

 

So... i was thinking... is it possible to actually get real-world readings with just a camera, a linear polarized filter, a black box, sequential hemispherical lighting on all 360 degree?

What i mean is, taking a picture from a polarized camera thats 90 degrees aiming down to the surface, and each picture will have a different lighting value. Then with some editing, recreate all the maps? Or is it more complicated than this?

 

http://www.pauldebevec.com/index.html

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Yeah, I've seen it. I've been looking for a LOT of documents and pretty much all of them use either lasers, or projecting lines at a model, or an orbital something something. 

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Here i found an idea of what i believe how Quixel's MegaScanner works.

 

https://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html

 

http://www.polycount.com/forum/showthread.php?t=136486

Edited by Vaiktorg
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