Member leomedoff Posted January 22, 2015 Member Report Share Posted January 22, 2015 Shoes . that says it all ... whether it is existing shoes, or your imagination, or shoes can be the future ... you decide. Challenge Rules: 1. Model a shoes and vertex paint (you can use any method of texturing) 2. 3D Coat must be used for all or the greater portion of the work in the Challenge 3. Result - screenshot or render in 3D Coat 4. Post a WIP from the beginning. Mark the final version of your work with "FINAL VERSION" Challenge will begin on 24.01.2015 Deadline on 23:59 27.07.2015 Hope you will have fun . Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 22, 2015 Report Share Posted January 22, 2015 this is a real challenge -for me at last, - Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 22, 2015 Advanced Member Report Share Posted January 22, 2015 Ha ha! Blue, blue, blue, suede shoes! Nice theme. I'd give it a shot if I wasn't robot busy. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted January 23, 2015 Contributor Report Share Posted January 23, 2015 If i have time , i will give it a try... Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted January 24, 2015 Advanced Member Report Share Posted January 24, 2015 Oooh, a very interesting challenge. Quote Link to comment Share on other sites More sharing options...
New Member Laatz Posted January 25, 2015 New Member Report Share Posted January 25, 2015 Hi, i was curious about giving this challenge a shot. Do the shoes have to be vertex painted? I can't use per pixel painting instead? Quote: 1. Model a shoes and vertex paint Quote Link to comment Share on other sites More sharing options...
Javis Posted January 25, 2015 Report Share Posted January 25, 2015 Good question. I would also like to use per pixel. Is this possible? Quote Link to comment Share on other sites More sharing options...
Member leomedoff Posted January 25, 2015 Author Member Report Share Posted January 25, 2015 Do the shoes have to be vertex painted? I can't use per pixel painting instead? Quote: 1. Model a shoes and vertex paint Good question. I would also like to use per pixel. Is this possible? I think that you can use any method of texturing but not necessarily to do low poly model 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted January 25, 2015 Report Share Posted January 25, 2015 Thanks! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 4, 2015 Reputable Contributor Report Share Posted March 4, 2015 (edited) Is this challenge going to be extended to see if anyone will model shoes or dropped as there were no takers... I came up with a design but that is far as I got... Edited March 4, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted March 4, 2015 Advanced Member Report Share Posted March 4, 2015 I would have loved to have taken part but work and life have been packed. I think I could manage it this month if there were an extension. I think it's a really interesting challenge that deserves to be met. Quote Link to comment Share on other sites More sharing options...
Member leomedoff Posted March 5, 2015 Author Member Report Share Posted March 5, 2015 we can extend the competition until until there is a certain amount of work) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 5, 2015 Report Share Posted March 5, 2015 was extended, yes Deadline on 23:59 22.04.2015 Quote Link to comment Share on other sites More sharing options...
Member Dryulya CG faun Posted March 7, 2015 Member Report Share Posted March 7, 2015 I want to participate. I hope I will have enough free time. Quote Link to comment Share on other sites More sharing options...
Member Dryulya CG faun Posted March 14, 2015 Member Report Share Posted March 14, 2015 Hi. Looks like I'll be there first. I hope not the last. Here is my first WIP and the Reference. I use the opportunities retopo. 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted March 16, 2015 Advanced Member Report Share Posted March 16, 2015 That's a great use of the retopo tool! I have never thought of using retopo in this way but it could be extremely useful for creating any kind of wearable that needs to fit to the contours of a human body. Well done. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 17, 2015 Advanced Member Report Share Posted March 17, 2015 (edited) OK there's plenty of time for all to participate I've never done shoes before. Let's do some shoes. First the soles; they dictate the fundamental shape of the foot. Shape them with the voxel Cut tool on a flattened cylinder in symmetry. It helps to put a real shoe on your desk and examine it carefully and frequently. Just because we wear shoes all our lives doesn't mean that we should be complacent about them.. Then the heels to give the feet their arch; the heels are made from a cloned sole that's cut to size on one side then itself cloned twice more to be stacked up into a heel. Pull the soles down a bit to the outside and up on the inside for the arches.. Clone the soles, shrink them a bit and extrude them up for the mass of the shoe Shape the uppers with the move tool. For the first time I find myself working a lot with the scrape tool whittling down the edges Don't despair when it feels like you're wrestling with a blob; just keep wrestling but don't hesitate to rethink your approach. This is like two and a half or three hours of work so far. OK, just trying to figure out a way to make the shoe a hollow leather object. The reasonable way was to get rid of the entire symmetry thing which in this case is a waste of time and voxels; better to work on one shoe and have more freedom to operate. In this case with just one shoe to work on I could create its clone, then shrink it leaving behind the appropriate thickness of leather and then subtract the shrunken clone from the original. Can't do that with a symmetrical pair interfering. Better to make just one shoe then make a mirrored copy over the z axis when its done. This is just a rough experiment but I'm satisfied the idea works. Edited March 17, 2015 by L'Ancien Regime 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 17, 2015 Advanced Member Report Share Posted March 17, 2015 By the way the ambient occlusion in the new PBR ready render engine kicks ass... Quote Link to comment Share on other sites More sharing options...
Member Dryulya CG faun Posted March 17, 2015 Member Report Share Posted March 17, 2015 That's a great use of the retopo tool! I have never thought of using retopo in this way but it could be extremely useful for creating any kind of wearable that needs to fit to the contours of a human body. Well done. Thank you Marc. I'm glad you enjoyed it. It seemed to me that in this case retopo will work best. Plus the opportunity to practice once again. Quote Link to comment Share on other sites More sharing options...
Member Dryulya CG faun Posted March 17, 2015 Member Report Share Posted March 17, 2015 good start L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Member Dryulya CG faun Posted March 17, 2015 Member Report Share Posted March 17, 2015 shoes today 6 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 18, 2015 Advanced Member Report Share Posted March 18, 2015 (edited) I learned a lot today; adding lights in the new PBR render room, making the blurred HDR light sharpen to the full photo (It comes with 4 of them), using surface tools in the voxel mode, and above all else, the Vox Layer tool handy in making a toe cap or separating the tongue of the shoe from the lace up part. Oh and my procedure for pulling stuff up was wrong. It distorts the voxel, elongates them so they're not cubic. This really affected my ability to sculpt the shoe on teh Y plane. So digman got me to right click on the distorted layer ( the shoe uppers) and select "To Global Space" That recubified the pixels properly. And while I was messing about on the right click on teh voxel layer menu I also discovered the Extract Shell command which allow you to extract a shell to however many voxels thickness you wish. This will be a much better means of making a shoe than the boolean subtract method which is dodgy in its results. Edited March 18, 2015 by L'Ancien Regime 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 18, 2015 Advanced Member Report Share Posted March 18, 2015 (edited) It's been a long hard night with lots of testing different approaches back and forth. It was necessary to produce a hollow shoe before attaching the lace holes flap with the cut out tongue but this meant that smoothing the lace hole flaps to the main body of the shoe was from what I can tell, impossible without immediately blasting holes in the shoe's surface. This isn't bad considering I'm in voxels still eh? Maybe someond can show me a workaround on smoothing thin membranes like this. Perhaps I should be in Skin Mode and that will prevent holes in the skin...not sure. OK I just went over from Voxel to Skin mode and it's great; I can smooth and blend the thin layer of leather with ease and no danger of punching holes in the membrane. It was time to go over anyhow; next up is stitching and that will require variable detailed mesh. Edited March 18, 2015 by L'Ancien Regime 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 18, 2015 Advanced Member Report Share Posted March 18, 2015 (edited) Still lots of details to add but even with just the calculated AO..damb...PBR is amazing. Edited March 18, 2015 by L'Ancien Regime 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 18, 2015 Advanced Member Report Share Posted March 18, 2015 (edited) One thing I've noticed is that if you're going to change the curvature map and the amb occl map then you'd better dump the old ones both in the garbage before you create new ones. 3d Coat doesn't like overwriting files lately. 13A refused to overwrite save 3b files entirely (though 14 has fixed that). Now 14 doesn't like overwriting amb occlusion and curvature map files. And even trying to dump them in the garbage manually is a very arduous task. I suppose they must be huge caches of numbers? Edited March 18, 2015 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 18, 2015 Contributor Report Share Posted March 18, 2015 Nice work as usual! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 19, 2015 Reputable Contributor Report Share Posted March 19, 2015 Really great shoes L'Ancien Regime and Dryulya CG faun The concept... Wizard Shoes for special incarnations.Straps to hold items in place and thinking of some more ideas for extra shoe items to be attached or sewed on. Chain just a place holder for something else chain like. 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 19, 2015 Advanced Member Report Share Posted March 19, 2015 Good, you added the teeth; birds with teeth = bad ass Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 19, 2015 Reputable Contributor Report Share Posted March 19, 2015 (edited) " Post a WIP from the beginning. Mark the final version of your work with "FINAL VERSION" Yep, teeth were coming and these are only stand in concept teeth. I showed you an earlier version before posting here... The request of the author of the challenge is to show our progress as you have done also. Shoes with laces look better... a joke... Edited March 19, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 19, 2015 Contributor Report Share Posted March 19, 2015 David, I like the shader you used on the legs which has a finely mottled look suitable for flesh. Quote Link to comment Share on other sites More sharing options...
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