Jump to content
3DCoat Forums
leomedoff

10th Challenge Shoes

10th Challenge - Shoes  

8 members have voted

  1. 1. Challenge 10 Winner

    • benk
      4
    • digman
      0
    • Dryulya CG faun
      2
    • L'Ancien Regime
      3


Recommended Posts

Really great shoes L'Ancien Regime and Dryulya CG faun

The concept... Wizard Shoes for  special incarnations.

Straps to hold items in place and thinking of some more ideas for extra shoe items to be attached or sewed on. Chain just a place holder for something else chain like.

post-518-0-19437500-1426730946_thumb.png

  • Like 3

Share this post


Link to post
Share on other sites

" Post a WIP from the beginning. Mark the final version of your work with "FINAL VERSION"

Yep, teeth were coming and these are only stand in concept teeth. I showed you an earlier version before posting here... The request of the author of the challenge is to show our progress as you have done also.

 

Shoes with laces look better... ;) a joke...

Edited by digman

Share this post


Link to post
Share on other sites

David, I like the shader you used on the legs which has a finely mottled look suitable for flesh.

Share this post


Link to post
Share on other sites

So I finally got the cojones to finish the shoes this afternoon after getting diverted with some other stuff and a bad cold. Order of the day; create alphas. Try and find a recent tutorial on this for 3d Coat. no luck. So I failed by trying to both make my alpha bump out (the stitching thread) and give depth too (the depression around the holes each thread punched)

 

Well, so far I had to just settle for the bump of the thread alone. Maybe somebody can tell me how to make the depth of the hole punched where the thread gets pulled into the leather.

 

oMT5c8k.jpg

 

bgxyQe4.jpg

 

 

This is just a first essay, I'll redo this part entirely once I figure it all out.

  • Like 4

Share this post


Link to post
Share on other sites

 

Here's my process of creating brushes: first create the depth map
 
tiling alpha in Photoshop
 
that's what we get
 
You can download and try my preset
File-install extension

 

 

Thanks a lot for sharing them!

Share this post


Link to post
Share on other sites

 

Here's my process of creating brushes: first create the depth map
 
tiling alpha in Photoshop
 
that's what we get
 
You can download and try my preset
File-install extension

 

Wow those are awesome. Thanks.  "Export depth along Y axis". That's exactly what I was looking for.  Great stuff.

Share this post


Link to post
Share on other sites

So what happened with the challenge? Is it possible that everyone forgot about it because of the excitement of beta testing and the grande première of V4.5? ;)

Share this post


Link to post
Share on other sites

surely yes i guess

Share this post


Link to post
Share on other sites

Any chance we could conclude the challenge and move on to the next one? The new Star Wars are coming, maybe we could arrange some challenge that would relate to it, if I may suggest? ;)

  • Like 1

Share this post


Link to post
Share on other sites

I have never tried a competition before so I thought I might give this one a shot. From the previous comments it looks like I am too late. I guess I will fool around a bit more with this project and wait until the next competition comes up.

 

At any rate as a person interested in animals I thought a crocs for dogs would be a worthy task.

 

bk

post-38932-0-99319500-1436885626_thumb.p

Share this post


Link to post
Share on other sites

A little further along.

 

bk

post-38932-0-64355300-1436908139_thumb.p

Share this post


Link to post
Share on other sites

Hey Tony I can say professionally as a veterinarian that this design would not offer any benefit to a dog. In fact I expect most dogs would chew it off, most likely because it would be too hot for a dog (they thermoregulate a fair amount through their foot pads). Irregardless I have done goofier things as prosthetics for some patients. At any rate as for this concept I don't intend to do anything of a practical nature with it. Just trying to have a little fun with 3D Coat.

 

bk

Share this post


Link to post
Share on other sites

Further along with surface development. I don't know if others have encountered this but for some reason my 4.5 version crashes when attempting to adjust stencil scale with cube mapping enabled. Had to reinstall 4.1.17D to get some semblance of control back.

 

bk

post-38932-0-13519900-1437061645_thumb.p

  • Like 1

Share this post


Link to post
Share on other sites

Mocking up a bit of a scene with a shoe box.

BK

post-38932-0-39208000-1437095478_thumb.p

  • Like 1

Share this post


Link to post
Share on other sites

Okay, with some slight modification, it could be used as a jig to facilitate the easy trimming of a dog;s claws. It would be necessary to prevent too much trim, so may need an extension of a tube where the claws emerge.

Share this post


Link to post
Share on other sites

Render out of 4.1.17D. Tried it in 4.5 but keep getting black firefly type artifacts.

 

bk

post-38932-0-52100300-1437319187_thumb.p

Share this post


Link to post
Share on other sites

Since I am having rendering problems out of 4.5, I have done a render in Blender. This is my FINAL result.

 

I learned much from this challenge. Struggled greatly with retopo, UV mapping and some painting. Looking forward to trying another competition and looking forward to see how others interpret this challenge.

 

BK

post-38932-0-41664800-1437337248_thumb.p

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×