Advanced Member The Candy-floss Kid Posted January 29, 2015 Advanced Member Report Share Posted January 29, 2015 Johnny Rampant demonstrating a seemingly simple yet fiendishly clever modular component technique for setting up limbs and fingers on your character quickly and easily using spheres and cylinders. All methods applicable to 3Coat. Full tutorial available to pro members of cubebrush or for purchase at https://cubebrush.com/video/high-poly-character-design/ 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted January 29, 2015 Advanced Member Report Share Posted January 29, 2015 (edited) This is a tutorial for Zbrush but it's very much applicable to 3d Coat users. I'm doing it right now and it would be excellent for anyone that wants to get into modeling the human figure in 3d Coat. Also his painting dynamesh with a mask and then pulling out mesh from unpainted holes then redynameshing the model would work well with 3d Coat surface mode.. Edited January 29, 2015 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted January 30, 2015 Advanced Member Report Share Posted January 30, 2015 (edited) Actually his technique of using cylinders and sphere's to create limbs etc is much easier to do in 3d coat without having to know a bunch of hotkeys using the primitive tool.. And furthermore it's much easier to position stuff in 3d Coat than it is to us the move scale and rotate tools in Zbrush. Edited January 30, 2015 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted February 2, 2015 Advanced Member Report Share Posted February 2, 2015 If anyone has trouble doing the fingers and toes, let me know; I've figured out just what he did there, even though he doesn't say exactly how he does that in the video. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted February 2, 2015 Advanced Member Report Share Posted February 2, 2015 (edited) It took me several days to figure out the trick he pulls in there. Zbrush interface is a bitch. God save me from their "Transition" tools Edited February 2, 2015 by L'Ancien Regime 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted February 3, 2015 Author Advanced Member Report Share Posted February 3, 2015 Zbrush interface is a b**** For fluidity and flow the interface and access to function is best custom made with custom menus and saved hot keys to suit your own liking and needs. Custom interfaces are essential for quick access to relevant functionality per task and in that sense then become more like the rooms approach in 3DC. There's some good ready made custom UI's out there to modify to your own needs. Accessing the myriad of menu drop downs is a fevered experience best avoided and reserved for less frequently required functionality. If anyone has trouble doing the fingers and toes, let me know; I've figured out just what he did there, even though he doesn't say exactly how he does that in the video. Sharing techniques is always welcomed. Quote Link to comment Share on other sites More sharing options...
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