Advanced Member worldcrafter Posted February 6, 2015 Advanced Member Report Share Posted February 6, 2015 Hi because there is not a triangulate or normal softening option in 3DC's retopo room, i had to triangulate and smooth the mesh normals in maya. When i import the triangulated mesh to unity i get this see that dotted line? that happens to every quad that has been triangulated in maya. that edge changes it visibility at different viewing angles... it suggests there is something wrong with the geometry; Any ideas why this happens? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 6, 2015 Report Share Posted February 6, 2015 you have the same problem with any model? You are using windows8 ? Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted February 6, 2015 Author Advanced Member Report Share Posted February 6, 2015 (edited) the same happens on any model, i am using win 7. I could overcome this problem by using "bake w/ normal map(perpixel) and checking the "triangulate" option, but that is a pain to do with every single retopo model i do in 3DC. Edited February 6, 2015 by worldcrafter 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member worldcrafter Posted August 26, 2015 Author Advanced Member Report Share Posted August 26, 2015 To be clearer on my last post, I am not using 3DC to bake, only retopo. That is why its a pain to bake (i don't want to do any baking in 3dc). Quote Link to comment Share on other sites More sharing options...
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