Jump to content
3DCoat Forums
Sign in to follow this  
arumiat

Baking ambient occlusion to a vertex painted model

Recommended Posts

Hi guys

 

I'm trying to calculate occlusion in 4.1.17D.

 

- I have multiple vertex painted models in the paint room.

- I'm creating a new paint layer.

- I'm going to the textures menu & clicking on calculate occlusion

Light sources = Sphere + Hemisphere

Lighting Render Target = into the current layer

Light count 128

Smoothing steps 10

 

I hit ok and the graph shows for a split second but nothing then happens.

 

Any steps I'm missing?

Thanks
T

Share this post


Link to post
Share on other sites

sorry im using 4.5-12A, and is working fine

try smoothing steps = 0, to begin a new test

Share this post


Link to post
Share on other sites

HI Carlosan, tried that but no difference unfortunately. Happy to send through my model if that helps

Thanks,
T

Share this post


Link to post
Share on other sites

in our Skype conversation yesterday I was using beta 12. I assumed 4.1.17D baked AO as well for vertex models. I was wrong...  :blush:

You will have to use the PBR beta for vertex AO baking.

Edited by digman

Share this post


Link to post
Share on other sites

im baking AO using 4.5Beta12A and Pic_MAt_Grey_Clay with no issues

 

file sendit

  • Like 1

Share this post


Link to post
Share on other sites

im baking AO using 4.5Beta12A and Pic_MAt_Grey_Clay with no issues

 

file sendit

It was my fault, Carlosan, there is no need for arumiat to send the file. I was using Beta 12 when I told him he could bake the vertex colors. arumiat is using 4.1.17D. He will have to installed the Beta to be able to bake his vertex model's AO. I do not every day used all parts of 3DC plus the betas, my mermory failed me this time.

Edited by digman
  • Like 1

Share this post


Link to post
Share on other sites

ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

 

oki

Share this post


Link to post
Share on other sites

No sweat, I'll start running the two side by side as you've described Digman, - it's about time I took a look a the PBR anyway :)

Thanks Carlosan

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×