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Keeping boundary verticles


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In the "features" thread I remember asking for something similar, but not limited to border edges.

http://3d-coat.com/forum/index.php?showtopic=15125&view=findpost&p=116216 (second paragraph to the last)

I hope Andrew will eventually read it, and your post here, and introduce this funcionality. It would make life a little bit easier.

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