Advanced Member JoseConseco Posted February 25, 2015 Advanced Member Report Share Posted February 25, 2015 https://www.youtube.com/watch?v=J9Eg4wcqPHQ#t=520 would be great to adjust fallof of cavity map in 3dc. 2 Quote Link to comment Share on other sites More sharing options...
Javis Posted February 26, 2015 Report Share Posted February 26, 2015 I agree. Having curves to control, well almost anything really, is the way to go for stuff like that. It would be cool if we had something like that and still keep the % control we have at the moment also. Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted March 9, 2015 Author Advanced Member Report Share Posted March 9, 2015 The more I use new pointiness in blender the more I like it. Implementing it in 3d coat could simplify ui imo, and adds more control. If Andrew adds it to 3dc we would have advantages: - all masking by cavity - concave, conves, flat, etc/ could be simplified to one mask - pointiness. Then with proper curve settings user could himsefl define will the pointiness mask concave, convex, flat or curved surface - we could define range of concave, convex mask by adjusting curve fallof. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted March 10, 2015 Advanced Member Report Share Posted March 10, 2015 +1 It's like Zbrush cavity painting features, it's very usefull. I use it microsurface cavities for example to paint rust or dirt quickly and automatically. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.