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Cool way user can tweak cavity in Blender


JoseConseco
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I agree. Having curves to control, well almost anything really, is the way to go for stuff like that. It would be cool if we had something like that and still keep the % control we have at the moment also.

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  • 2 weeks later...
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The more  I use new pointiness in blender the more I like it. Implementing it in 3d coat could simplify ui imo, and adds more control. If Andrew adds it to 3dc we would have advantages:

- all masking by cavity - concave, conves, flat, etc/ could be simplified to one mask - pointiness. Then with proper curve settings user could himsefl define will the pointiness mask concave, convex, flat or curved  surface

- we could define range of concave, convex mask by adjusting curve fallof.

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