There are two main ways that I know of to get black texture maps when baking. One is to have an issue with your UV's. If you have none, and have "Use Current UV's" selected in the import/merge dialog, then you will get black texture bakes.
The other is having "Use Naming Correspondence" checked in the BAKE menu...when you are using just one Retopo Mesh. It's looking for Mutliple meshes and trying to bake them in sequence using a naming correspondence convention, between the Retopo meshes and
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Posted by AbnRanger,
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