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Texture map output question


bvknotty
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Probably a newb question, here goes.

I make a model in lightwave and assign materials and UV map it, as I will mostly use it in poser. When I import it into 3D Coat to paint it, it seems to want to treat all the materials as thier own texture map, and when I save my work and export it, it makes a seperate texture map, bump map etc. for each material. Is there a way to have it consolidate everything onto one texture, bump etc.? It'd kinda pesky to have to hunt down all those files.

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Hi there.

 

Unfortunately,  not in 3DC. Not at the moment. The only work around I have found, and use, is to recombine everything in in another application (I use Modo for this, LW works just fine too).

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