Member bvknotty Posted March 2, 2015 Member Report Share Posted March 2, 2015 Probably a newb question, here goes. I make a model in lightwave and assign materials and UV map it, as I will mostly use it in poser. When I import it into 3D Coat to paint it, it seems to want to treat all the materials as thier own texture map, and when I save my work and export it, it makes a seperate texture map, bump map etc. for each material. Is there a way to have it consolidate everything onto one texture, bump etc.? It'd kinda pesky to have to hunt down all those files. Quote Link to comment Share on other sites More sharing options...
Solution Javis Posted March 2, 2015 Solution Report Share Posted March 2, 2015 Hi there. Unfortunately, not in 3DC. Not at the moment. The only work around I have found, and use, is to recombine everything in in another application (I use Modo for this, LW works just fine too). Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 2, 2015 Report Share Posted March 2, 2015 If the exported model is an *.obj... try deleting the associated *.mtl before to import the model on 3DC Quote Link to comment Share on other sites More sharing options...
Member bvknotty Posted March 2, 2015 Author Member Report Share Posted March 2, 2015 I guess I'll have to delete the materials and hope specular maps will make up for losing the direct material control in poser then. Thanks for the answers! Quote Link to comment Share on other sites More sharing options...
Member bvknotty Posted March 3, 2015 Author Member Report Share Posted March 3, 2015 Just as a follow-up, it occured to me I might be able to re-assign the material zones in poser, if it doesn't cause the UV map to drop. I'll report back if I have any luck with this. Quote Link to comment Share on other sites More sharing options...
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