Member wensk Posted March 4, 2015 Member Report Share Posted March 4, 2015 hi, version 4.5 export PBR to unity 5, if use Gloss/specular work flow there save texture to png format havn't problem, glossness map is in alpha channel. But if change work flow to Gloss/metalness, I can't find glossness map in alpha channel with same png format, metalness has a single texture, glossness has another single texture, how to solve this problem? Thanks. Quote Link to comment Share on other sites More sharing options...
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