Member wensk Posted March 4, 2015 Member Report Share Posted March 4, 2015 hi, version 4.5 export PBR to unity 5, if use Gloss/specular work flow there save texture to png format havn't problem, glossness map is in alpha channel. But if change work flow to Gloss/metalness, I can't find glossness map in alpha channel with same png format, metalness has a single texture, glossness has another single texture, how to solve this problem? Thanks. Quote Link to comment Share on other sites More sharing options...
Member red2blue Posted March 4, 2015 Member Report Share Posted March 4, 2015 I am also very interessted in how to use 3D-Coat the best with the Gloss/Metalness Workflow for Unity 5. If anybody know how to do that, I would really appreciate it!Thanks! Quote Link to comment Share on other sites More sharing options...
Member Solution 3DNut Posted June 14, 2015 Member Solution Report Share Posted June 14, 2015 Q. What is the workflow to export PBR maps that are compatible with Unity 5? A. In the Paint Room go to Textures>Texture Export/Import Workflow and choose your preference. Paint your model. For Roughness/Metalness workflow: Go to Textures>Export>Color/albedo Map (name it with _Albedo) Go to Textures>Export>Normal Map (TS, Low-Poly Mesh) (name it with _Normal Map) Go to Textures>Texture Export/Import Workflow and choose Gloss/Color Specular Go to Textures>Export>Specular Color (name it with _Metallic) (Optional) Go to Textures>Export>Emissive Intensity (name it with _Emission) In Unity, using the Standard Shader: Drag Color/albedo Map on Albedo channel Drag Normal Map on Normal Map channel Drag Specular Color Map on Metallic channel Drag Emissive Intensity Map on Emission channel and choose emission color. Quote Link to comment Share on other sites More sharing options...
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