Carlosan Posted March 16, 2015 Report Share Posted March 16, 2015 This is the Unreal Master Thread.You can throw your questions in here, as this will be a sticky. Get it here:https://www.unrealengine.com/ 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 17, 2015 Author Report Share Posted March 17, 2015 Using Unreal Engine 4 for asset rendering. by JoseConseco It is not step by step tutorial how to setup your asset for rendering in Unreal Editor 4, but more of a help to get idea how simple it is. UE4 options/buttons are self explanatory so I won’t be writing that ‘point light’ button is placing point light on scene. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 17, 2015 Reputable Contributor Report Share Posted March 17, 2015 (edited) A list of videos tutorials for Unreal Engine 4 material creation. https://wiki.unrealengine.com/Videos/Player?series=PLZlv_N0_O1gbQjgY0nDwZNYe_N8IcYWS-&video=lngF4VVNER4 Edited March 17, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Member Kappikarpfen Posted May 15, 2015 Member Report Share Posted May 15, 2015 (edited) For fun simple 3DC to Unreal4 Edited May 15, 2015 by Kappikarpfen Quote Link to comment Share on other sites More sharing options...
Advanced Member ozukaru Posted October 8, 2015 Advanced Member Report Share Posted October 8, 2015 (edited) Im making some assets for a game demo that im making in UE4, (btw carlosan there is no UDK anymore, now the main release is free!) It's so easy with 3d-coat more than ever now with smart-materials Edited October 8, 2015 by ozukaru Quote Link to comment Share on other sites More sharing options...
Member Sketchup Posted January 2, 2016 Member Report Share Posted January 2, 2016 For the best results in UE4: Which maps should I export from 3D Coat? How should I wire them up within Unreal's material editor? Both of these seem like a no-brainer but I can't get it to look anywhere near as good as it does in 3D-Coat. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 2, 2016 Reputable Contributor Report Share Posted January 2, 2016 (edited) First, I am learning the game engine as well, not a guru here at all... It appears you might need though I can not be sure. Check in your scene. Sphere Reflection Capture. You need this to capture reflections correctly... Lightmass Importance Volume. More protons are emitted inside this volume to have higher quality lighting inside this volume. Less Proton bounces are emitted outside this volume. The ElvenRuins level has this volume incasing the most important of the world. I then added a Sphere Reflection Capture so it inclosed my object. Shown in first picture. Second picture I did the same but a different scene. Research these in the Unreal Documents. I will continue this thread as I learn more myself. Attached image: I was testing very shiny metal materials 3DC Settings: GGX shader: Under the View menu Roughness / Metalness workflow : Under the Texture / Texture Export / Import Workflow Normal Map Preset set to Unreal in the Preferences Menu. Maps Exported. Albedo / Color Roughness Metalness (do not put the roughness in the metalness alpha channel, that is for Unity 5) Normal map Edited January 2, 2016 by digman 3 Quote Link to comment Share on other sites More sharing options...
Member Sketchup Posted January 2, 2016 Member Report Share Posted January 2, 2016 Thank you a ton for the advice, this is all very helpful! Quote Link to comment Share on other sites More sharing options...
Advanced Member ScrotieFlapWack Posted January 5, 2016 Advanced Member Report Share Posted January 5, 2016 Ahh fantastic, I will have to try this out, I haven't opened up 3DC in ages but I'll defo try out those settings and do a test export myself Quote Link to comment Share on other sites More sharing options...
Member zFarm Posted January 7, 2016 Member Report Share Posted January 7, 2016 Is there a step by step like this? The thing is its very straight forward. Only says the things that are relevant to the process. Doesn't make you watch him put all the materials together. All of the "heavy lifting" is done before he starts the video. Has anyone seen a tut like this? In 20 min he goes through the entire pipe. Quote Link to comment Share on other sites More sharing options...
Advanced Member ScrotieFlapWack Posted January 26, 2016 Advanced Member Report Share Posted January 26, 2016 There is multiple ways to get materials from 3D - Coat into UE4. I am hoping to do some video tutorials soon using 3D - Coat and getting models and materials into UE4 as it is my engine of choice and 3D - Coat is the modelling program I will be using to produce my assets. I just need to find the time. I may record myself doing the whole process from start to finish and edit it into a series I can put on Youtube, just to share the knowledge I have picked up. Will have to find the time to do it though, so don't rely on me haha 1 Quote Link to comment Share on other sites More sharing options...
New Member fviktor Posted April 9, 2016 New Member Report Share Posted April 9, 2016 Does 3D Coat support exporting in FBX 2014 format? Unreal Engine documentation at https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/index.html states: " The UE4 FBX import pipeline uses FBX 2014. Using a different version during export may result in incompatibilities." Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 9, 2016 Author Report Share Posted June 9, 2016 Quote Link to comment Share on other sites More sharing options...
Member Aasmund Posted August 15, 2016 Member Report Share Posted August 15, 2016 I would love to see some 3DCoat > UE4 work Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 7, 2016 Author Report Share Posted September 7, 2016 Unreal Engine 4.13 Released! Unreal Engine 4.13 has been released and comes loaded with hundreds of updates as well as 145 contributions from the talented developer community via GitHub! This release contains huge additions to Sequencer such as import and export functionality, Alembic support for complex vertex animations, a brand new VR Template with baseline gameplay functionality and much more. Quote Link to comment Share on other sites More sharing options...
New Member LucyDemoon Posted October 15, 2016 New Member Report Share Posted October 15, 2016 Hey, how can i Scale the Export of FBX for UE4? I use Millimeters (i think its better for weapons) in 3D Coat and the UE4 have 1uu = 1cm so when import the model it is to big and scale it to 0.01 then it is correct but that is shit with many models. Someone an idea how you can adjust, so that you only once and then only export and everything fits. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 15, 2016 Author Report Share Posted October 15, 2016 1uu = 1cm -> so you have to use cm in 3DC and then the scale will be right. Another way is to model a character and then build all assets around his scale -> so place it into 3DC - scale the mesh up - delete the size character. - Your scene scale is ok ? Quote Link to comment Share on other sites More sharing options...
New Member LucyDemoon Posted October 15, 2016 New Member Report Share Posted October 15, 2016 Hm, I have make an 3d Model 1000 mm cube = 1 meter, then i changed to cm and it has 1000cm instead of 100cm. when i set the scene scale to 0.1 it works but the grid is a horror its to small so thats not what i search, import it to blender end set the export to 0.1 Quote Link to comment Share on other sites More sharing options...
New Member LucyDemoon Posted October 15, 2016 New Member Report Share Posted October 15, 2016 sry for double post, im mean the scene scale to 10, in ue4 was it 0.1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 15, 2016 Author Report Share Posted October 15, 2016 Grid density can be changed Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 6, 2017 Author Report Share Posted July 6, 2017 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 9, 2017 Author Report Share Posted July 9, 2017 https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ I get the permission from Dontnod entertainment to release the graphic chart I, Sophie Van de Velde (Lead environment) and Laurent Harduin (Lighter) made for the artists to help them with the physically based rendering (PBR) workflow present in the Unreal engine 4. Quote Link to comment Share on other sites More sharing options...
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