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Voxel default cube has 3 beveled edges


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win 8.1 ver 4.1.17d cuda dx64 

I open up 3dc splash screen,Voxel sculpting,i pick / click on the Cube, all is fine I then just hit enter or apply and the default Cube (117,608 tris) has 3 of its edges have a bevel on them (the cube itself is has soft edges but these 3 are very different )  in view 4 (left) it would be the top and left edges.Is this normal and I just have not noticed it before? Same thing if I do a blank start up and add a primitive cube.Also if I choose splash screen surface sculpting ,CUBE hit enter it is fine in (s) surface mode hard edges but if I go to voxel (v) it then has the same 3 bevel edges there just not as bad. Even if I res+ it up 2 times (1,910,132) there still there just softer. Thanks for your time.

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