Member Alco3d Posted March 31, 2015 Member Report Share Posted March 31, 2015 Once i got this message when trying to switch to voxel. At once another layer - same, but another works fine 5 minutes ago it was be perfect. Also can't make resample for this layers. What's going on? I am user 4.1.17d (CUDA), had 1,5 mil poligons, objects is quite simple. Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 31, 2015 Report Share Posted March 31, 2015 Hi Will you please post a screen capture with the message ? ty Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted March 31, 2015 Author Member Report Share Posted March 31, 2015 Hi, Carlosan! Seems i solved this problem. I don't know how exactly, but against problem layers i noticed small arrows. When i clicked this, the coat restore to earlyer state and i could do to switch to voxel, and to make resample. This message looks simple - "CantGetBackToVoxel' by one word and button OK. Now i don't get this message, and don't know what i did))) Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted March 31, 2015 Solution Report Share Posted March 31, 2015 I suppose you activated proxy mode this video is old, but show concepts that are not outdated hope it help 1 Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted March 31, 2015 Author Member Report Share Posted March 31, 2015 Oh! Thanks so much! You are right, It disturbed me! Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted March 31, 2015 Author Member Report Share Posted March 31, 2015 That not to create new thread i will add a small question here. I've one parent object and some sub objects in tree. I want to pose main object together sub object, otherwise i want to tilt a head with ears, eyes and etc together. How i can do that? I try to add objects in pose tool but they are posing separately.(( Thanks!!!! Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 31, 2015 Contributor Report Share Posted March 31, 2015 Make sure that "Through All Volumes" is selected. You'll find it somewhere on the top bar, when the Pose tool is selected. 1 Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted March 31, 2015 Author Member Report Share Posted March 31, 2015 Yeah! Thank you! It's working! Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 1, 2015 Author Member Report Share Posted April 1, 2015 (edited) I have one more problem. Seems that's bug with shortcut. When i work with model i notice when i switch tools on keyboard it doesn't. More exact, it's switching but for 1 second and switching back. Tools are switching if i click two times at the same time. I try to restart 3d coat or PC but it doesn't help. (( Version 4.1.17D UPD That is happing only with Smooth tool and Draw tool. Computer struggling to switch that tools. Edited April 1, 2015 by Alco3d Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 1, 2015 Contributor Report Share Posted April 1, 2015 (edited) Do you switch the tools with a mouse or do you use a keyboard shortcut? You probably have some commands stacked under the same hotkey. 3D-Coat introduced stacked keys a few versions ago to make it easier to switch between various tools that you would normally use one after another. See what actions you invoke with your hotkey, look for them and delete the shortcuts. If this doesn't help, back up your 3D-Coat preferences (%USERPROFILE%\Documents\3D-CoatV4 on Windows) to some directory, delete the preferences directory, start 3D-Coat and see if the same happens with factory settings. Edited April 1, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 1, 2015 Author Member Report Share Posted April 1, 2015 (edited) Thanks ajz3d for response! I tried to back to default hotkeys in preference and tried to remove Options_Hotkeys.xml in the folder specified by you , but it doesn't work. ((( If i switch by mouse all be allright. Problems appear in shortcuts. I met with problem of stacks before but it looks another. That problem appeared suddenly on work. I didn't change anything before. I was just working. (( After reset to default the same - struggles gennerally with Smooth tool. Edited April 1, 2015 by Alco3d Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 2, 2015 Author Member Report Share Posted April 2, 2015 I don't understand what happened. I just reinstalled and everything became ok. May be it was bug or i changed something in the presets, i don't know. When i switch between Smooth and other, it seems like 3d coat is remeshing or something like that, thinking for half a second and switching back. 0_0 Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 3, 2015 Author Member Report Share Posted April 3, 2015 Today i tried 4.5 beta15 . Very pleasant PBR. But when i try to export model with PBR to 3ds max, i recieve empty texture. When i try File/export to 3ds max i got .obj and many blank .png. When i try File/Export object & texture - .obj and .mtl which i couldn't export to max. Also i try to export separately Textures and Layers but the same. After that to reinstal 3DC but nothing. (( Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 6, 2015 Author Member Report Share Posted April 6, 2015 Really necessary, guys! I don't know may be that is issues of trial version or i do something wrong? When is painting finished i just click to export object and texture and receive only object without texture. (((( Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 6, 2015 Report Share Posted April 6, 2015 Everything is working fine from my side. If you export any premade PPP model (Shift+M), as the robot... all textures are black too ? What if you export fbx or dae ? Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 9, 2015 Author Member Report Share Posted April 9, 2015 Seems i solved this problem and got the new one. Every time when i try to export from FBX i receive error message "Cannot open temp file". What can i do with it? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 9, 2015 Report Share Posted April 9, 2015 this folder exist ? C:\Users\username\Documents\3D-CoatV4\Temp Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 9, 2015 Author Member Report Share Posted April 9, 2015 (edited) Yes. (Version 4.5!) Edited April 9, 2015 by Alco3d Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 9, 2015 Report Share Posted April 9, 2015 its working fine here... do you followed the instructions for 4.5, right ? 1) Keep backups of scenes, presets and materials. Better - do backup of folder MyDocs/3D-CoatV4 For example, rename it MyDocs/3D-CoatV4 to MyDocs/3D-CoatV4_OLD, run beta, work there. If you want to get back to 4.1.17D - rename or copy MyDocs/3D-CoatV4_OLD to MyDocs/3D-CoatV4 Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 9, 2015 Author Member Report Share Posted April 9, 2015 Yeah! I already renamed the folder of 4.1.17D when i was installing new 4.5., and now i have 3dCoatv3 and 3dCoatv4 folders. Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 25, 2015 Author Member Report Share Posted April 25, 2015 (edited) Hi everyone. Quick question. How can i export diffuse map with alpha channel? I can't find that option in export tool. I have a model with metal layers, and the old scratched paint on top. I want to export to 3dsmax paint layer as diffuse but metal areas as alpha of diffuse. Thanks! Edited April 25, 2015 by Alco3d Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted April 26, 2015 Author Member Report Share Posted April 26, 2015 Oh i solved it. Just turn off all layers except paint layer.) Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted June 2, 2015 Author Member Report Share Posted June 2, 2015 (edited) Hi everyone. I hav e two smqll question for you. 1)How can i disable Shift axis snapping of camera? That make me crazy.(( 2) When i switch between Smooth tool and other tools in Voxel room my 3DC rebuild mesh about 1 sec everytime. How can i disable that function? It slows down a workflow.(( Edited June 2, 2015 by Alco3d Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted September 4, 2015 Author Member Report Share Posted September 4, 2015 Hello everyone. I can't find "Apply set UV" button in the Retopo room for to send UV to UV room. As it seems to me it was earlier.(( Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 4, 2015 Contributor Report Share Posted September 4, 2015 (edited) There is no such button in the retopo room. It's available only in UV room. To send retopo mesh to UV room for whatever reason, you need to bake it first (simple bake to ppp is enough). Or you can export retopo groups to file and import it either to paint room or directly to UV room via the New Scene window. UVs in the retopo room are applied immediately. Edited September 4, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted September 4, 2015 Author Member Report Share Posted September 4, 2015 Thank you for response! Anyway that is so handely to have this button in retopo room. Maybe i want to create UV before a displasement map or another. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 4, 2015 Contributor Report Share Posted September 4, 2015 (edited) Thank you for response! Anyway that is so handely to have this button in retopo room. Maybe i want to create UV before a displasement map or another. The main purpose of this button is to re-apply existing textures (that you already have on your model) to new UVs. It can be used in situations where you already have painted the textures, but at one point realize that something is wrong with UVs. You can then take the object to UV room, edit its UVs and when you press the Apply UV-set button, the textures will be re-baked into new UVs. This is why you have the button only in the UV room. In the retopo room you never have any textures, hence this button's presence is unnecessary. In the retopo room you have every single tool from the UV room at your disposal so creating UVs before displacement or other map baking is quite possible and highly encouraged. Edited September 4, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted September 4, 2015 Author Member Report Share Posted September 4, 2015 Ok. I got it. Am i right only one way to apply UV after retopo in the Paint room is to bake it? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 4, 2015 Contributor Report Share Posted September 4, 2015 UVs in retopo room are applied immediately after you edit them in any way (mark a seam, unwrap, scale islands, etc.). To move the mesh from retopo room to paint room you either use one of the bake commands from the Bake menu (if you don't want to bake textures - just use Bake->per pixel (no baking)), or export your retopo groups to file and import it to paint room. If you have your object already in the paint room and you want to change UVs, then you do this in the UV room where after introducing the changes you need to hit the Apply UV-set for the changes to take effect. Quote Link to comment Share on other sites More sharing options...
Member Alco3d Posted September 4, 2015 Author Member Report Share Posted September 4, 2015 ajz3d Thank you! Quote Link to comment Share on other sites More sharing options...
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