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Alco3d

CantGetBackToVoxel???

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Thank you for response! Anyway that is so handely to have this button in retopo room. Maybe i want to create UV before a displasement map or another.

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Thank you for response! Anyway that is so handely to have this button in retopo room. Maybe i want to create UV before a displasement map or another.

The main purpose of this button is to re-apply existing textures (that you already have on your model) to new UVs. It can be used in situations where you already have painted the textures, but at one point realize that something is wrong with UVs. You can then take the object to UV room, edit its UVs and when you press the Apply UV-set button, the textures will be re-baked into new UVs.

This is why you have the button only in the UV room. In the retopo room you never have any textures, hence this button's presence is unnecessary.

In the retopo room you have every single tool from the UV room at your disposal so creating UVs before displacement or other map baking is quite possible and highly encouraged. ;)

Edited by ajz3d

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UVs in retopo room are applied immediately after you edit them in any way (mark a seam, unwrap, scale islands, etc.). To move the mesh from retopo room to paint room you either use one of the bake commands from the Bake menu (if you don't want to bake textures - just use Bake->per pixel (no baking)), or export your retopo groups to file and import it to paint room.

If you have your object already in the paint room and you want to change UVs, then you do this in the UV room where after introducing the changes you need to hit the Apply UV-set for the changes to take effect.

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