Member Daniel Tynan Posted April 2, 2015 Member Share Posted April 2, 2015 Hi, I'm creating some tileable road sections and in order to tile nicely, the UV shell should touch the edge of the UV space. Otherwise when you tile it, you will see some gaps. By default 3D-Coat always arranges shells with some space away from the edge. I can manually scale and move the shell but it is not very accurate. . .anways to snap edge of shell to edge of UV space or just automatically make it fill the UV space? Thanks! BTW the fact that the texture UV editor shows the UV's tiled automatically has been a big help in creating tileable UV! I like that feature. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 2, 2015 Reputable Contributor Share Posted April 2, 2015 (edited) You can set the uv space that the uv islands will occupy plus set the distance between uv islands. Whether this will give you what you need, I do not know... I have as of yet tested it for tileable UVs. If it works then I will know for the future as well. To busy to test myself at this time before answering here. Retopo Room / Commands / UV settings... Edited April 2, 2015 by digman Quote Link to comment Share on other sites More sharing options...
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