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Admiral Adama


philnolan3d
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For some time now I've been wanting to sculpt Edward James Olmos and today I decided the alpha is finally up to the task so here you go, still a WIP of course.

If you're not a sci-fi or more precisely, a Battlestar Galactica fan, here's the image I mostly used for reference, though I did use a few others.

http://i151.photobucket.com/albums/s136/wi...-olmos_side.jpg

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its a good start :) Couple notes, i hope you don't mind:

1) looks like you already added resolution before establishing primary forms. This cripples the whole process both in performance and details

2) check basic proportions of human head first - those are applicable to everyone, including this man

3) you should look at more refs of the actor from different angles

hope this makes sense

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Since im learning to sculpt heads (and probably will be doing it for a while) i know where your coming from. Ill post some links here that i am myselfl using to learn from in the hope they may benefit you also. My favourite is this one on the freedomofteach site. It shows you a very quick way to rough out a skull shape and then how to create a simple "filled" face with the main planes. Its surprisingly hard to do.

http://www.freedomofteach.com/products/art...rso/zbrush_demo

Here is the finished "simple" face so you have something to aim for: http://www.freedomofteach.com/files_public...ce_cgmodels.zip

Also i find this a great site for human anotomy. Its very well explained from an artists perspective.

http://www.theartofanatomy.com/phpBB3/viewforum.php?f=3

Here is a thread specific for the human head (but there is also one for nose, ears, eyes etc).

http://www.theartofanatomy.com/phpBB3/view...435514f4817d41d

I suggest you browse the other ones too. Especially the eye thread has good information about the cheekbones and well.. the eyes. :)

----

It seems Ryan Kingslien's site has trouble with the host that does the movies but once its up this a very interesting one which shows you how to get the facial features in the right place:

http://www.pixologic.com/blogs/ryan/2008/0...er-facial-grid/

Ive attached an image ive made myself with a few different approaches to the planes of the head from different angles which i use for practise. I dont guarantee its perfect examples but Andrew Loomis's planes are in there, Ryan kingslien's ones and Asaro's. Plus a female one i just happened to find on google which i liked because it really shows how nice a face can be even without detail if all the proportions are correct (something i still cant do).

Hope it helps! I was amazed to find you picked this person to sculpt. I have that exact same picture on my HD because when i googled for faces for inspiration he really popped out! :lol: Very interesting and powerfull face. I hope ill get to sculpting him one day but for now im not brave enough. ;)

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3dioot

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Thanks guys I actually did start off with the default sphere and the move tool to get the shape as close as I could before stepping up the res, then moved to mostly Spray / Thaw and got as close as I could, Increase, etc. As yes as I mentioned in the first post I had multiple images. They were from various angles, at least as much as I could find on the web. It was hard to find an exact profile or straight on shot as they don't looks very nice for photos.

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OK then here's another quick update. There was too much space between the mouth and nose, so I moved the mouth up and built up the chin a little to fill in the new space empty that was created. Then started working on the forehead wrinkles. One thing I'm thinking right now is that all of the wrinkles are a bit too "perfect" and smooth. I was thinking maybe I could take the Vox Follow and very gently go over the wrinkles just to give them a little more character.

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