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Mip-map seam from pixel painting


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Does anyone know a workaround to this issue? I'm trying to paint over the seams of my model but it seems that where there are uv splits the colored layer mip-maps.

I know there is plenty of space between the uv islands. Could it be a smoothing group issue?

post-7151-0-24093000-1428681896_thumb.jp

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Thanks for the suggestion carlosan. That is one option I didn't know of 3d coat. I'm using the latest version, it seems like the issue is still occuring and pixel painting not taking into account that there isn't any edge padding.

 

Any other ideas?

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