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Texture with PBR export problem


piacenti
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I have tried now a few times to export my texture that I made using PBR materials but for some reason the blending modes don't seem to be taken into account when exporting. The image on the left is the original which had the PBR material in a overlay layer over part of the yellow color, the right image is what I get when I set up the mesh in blender. Am I missing some option?

post-39231-0-88182200-1429593587_thumb.p

post-39231-0-40560600-1429593591_thumb.p

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3d coat brings automatic awesomeness to each work , meaning i like the second one better lol.

 

Talking seriously now , you should report this as a bug , or wait for other users to come in and verify that they have the same issue.

Edited by Michaelgdrs
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Did you open the exported albedo map and the other maps in photoshop or any image viewer. If they appear correct, then the problem lies in the shader node you are using in Blender for PBR. Are you using Cycles as your renderer?

Can you show a screen cap of your shader node tree in Blender...

Edited by digman
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  • 1 month later...
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I fixed the problem by exporting all layers and then just saving the ones I needed individually from photoshop. It seems this problem only happens when working with the gloss/specular workflow even in version 4.5.0.2 (at least for me) but not when using metalness/roughness workflow. 

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