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HOW DO I CARE HEROES OF DOTA 2?


darkricardo
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Steps for making dota item

 

Tutorials, Guides and Resources for Dota2 Workshop

 

Guide on the creation of your own Dota 2 items

 



So low to high poly workflows are what you are going to to want to do. Starting with a base mesh (sort of optional), then bringing it into 3DCoat you are going to be doing your sculpting, and then forming a LP from that is definitely the path you want to be on.

The theory of HP->LP workflow is very simple. Game Engines will not run at optimal speed if everyone submitted X-million poly meshes. You transfer as much of the aesthetic detailing from the HP to the LP to achieve your "optimal result" which in reality will always be your HP. Dota is a different art style, that was forged from the blizzard style, which takes hints from the old school WarHammer stuff, with huge blocky painterly detailing, so even in reality, your HP shouldn't be getting down to hierarchy material definition.

The tutorial thread has a bunch of helpful hints to get you started, or feel free to join the google hangout to get a good grasp on what people are doing. Just keep an eye out, observe, and make some radical stuff.

 
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