Jump to content
3DCoat Forums

mirror symmetry on a clone


blade33ru
 Share

Go to solution Solved by blade33ru,

Recommended Posts

  • Advanced Member

i made on finger out of a bunch of objects then cloned it out to the whole hand and now i want to symmetry it over.  the only problem is every object is one its own local symmetry now and the to global space option seems to be offset from actual global space when i initiate it.  

 

is there a way to uninstance an object or un clone them so they are independent.  im thinking the problem likes

in the original space they were created in and if i could eliminate that maybe i could copy the whole hand over

post-2781-0-72080900-1430527303_thumb.jp

Link to comment
Share on other sites

  • 2 weeks later...
  • Advanced Member
  • Solution

oh i found the solution for this....ill post for other people who might have same problem.

 

i was cloning from the vox tree.  its much better to clone from the instancer tool which has way more options including uninstancing and cloning symmettrically.  Its super powerful and and answer to my dreams in this area

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...