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[Adult] Female nude in voxels


L'Ancien Regime
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So there's been this rather ill informed and therefore confused debate going on in my mind over the correct approach to texturing skin; per pixel or vertex painting. I'm coming round to the idea that vertex painting and surface texturing independent of photography is the way to go with some touch ups and layers added on as per pixel in the paint room before exporting your maps

 

 

Lcz0FCb.jpg

 

Vertex painting and surface texturing in the sculpt room

 

wztAzjp.jpg

 

Baked out vertex textures in the paint room with some gloss added

 

Rendered with SSS

 

 

4VXsQwA.jpg

 

Scale is important but so is the inner luminance, that makes it all merge together with deep fatty tissues bouncing deep light back out

 

Those freckle artifacts seem to be from the crappy mesh... :D  :p:

Edited by L'Ancien Regime
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Darn it, You got me off and running on checking out SSS again...  :D  

I like how in your WIPs you carried on a conversation about your efforts which leads to some good discussion and learning...

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I sincerely hope learning this kind of stuff is easier for you  than it has been for me. I just watched a big tutorial where this guy says that  Zbrush Fibermesh isn't as good as Blender for styling hair

 

ZlSQj54.jpg

 

 

 

 

 

Before you do hair in Houdini you pretty much have to first learn Groups

 

 

If only Hair Farm wasn't just for 3ds Max..that would heaven to work with.

Edited by L'Ancien Regime
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mcYUFEX.jpg

 

kekFkjR.jpg

 

The problem then arises in that to get the right amount of SSS for her skin I have to scale the model at .02 but then applying the strands of hair becomes very difficult as it is set up to be applied to a model at 1 x scale .

 

 

:dash2:

 

 

And getting normal map textures to show up is a lot easier when the shader isn't  SSS. 

Edited by L'Ancien Regime
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