Member lord_quas Posted May 15, 2015 Member Report Share Posted May 15, 2015 Hey guys, We have 3D-Coat at work now and im blocked on a asset im creating so wonder if you can help. Steps: 1. import normal map into 3d-coat 2. Attempt to use erase tool with normal map setting and use brush on 100% on model Result: Nothing happens or a very light effect, not 100% erasing. Expected: Using the erase tool deletes all under the brush when passed over the model. If I create a new layer and paint with normal then use the erase tool it works correctly. Thanks Matt Quote Link to comment Share on other sites More sharing options...
Javis Posted May 15, 2015 Report Share Posted May 15, 2015 Hi! This might seem obvious, but is the imported layer that you're trying to work on, selected? Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted May 19, 2015 Author Member Report Share Posted May 19, 2015 (edited) Starting with the obvious is the best place. So layer is selected, im in 4.5 and using the Erase tool with normal selected. If you import a normal map then try and erase it using the brush tool on the model does it work for you Edited May 19, 2015 by lord_quas Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 19, 2015 Contributor Report Share Posted May 19, 2015 (edited) I believe I can confirm this because I can't find a way of erasing parts of external normal map too. (BETA20) Edited May 19, 2015 by ajz3d 1 Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted May 20, 2015 Author Member Report Share Posted May 20, 2015 I believe I can confirm this because I can't find a way of erasing parts of external normal map too. (BETA20) That is exactly my issue, When importing an external normal map you cannot erase it using the erase brush over the model like you should be able to. Can you confirm and is there a way to solve this Quote Link to comment Share on other sites More sharing options...
Javis Posted May 20, 2015 Report Share Posted May 20, 2015 Seems like it's not working exactly at it should. Time for a report on Mantis. 1 Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted May 21, 2015 Author Member Report Share Posted May 21, 2015 (edited) Hopefully its not a big fix code side. Once its in Mantis, is there a estimation of time given? Edited May 21, 2015 by lord_quas Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted May 22, 2015 Advanced Member Report Share Posted May 22, 2015 Hopefully before 25 may - release date of 3dc 4.5. Unless it won't be reported. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 22, 2015 Contributor Report Share Posted May 22, 2015 http://3d-coat.com/mantis/view.php?id=1876 Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted May 29, 2015 Author Member Report Share Posted May 29, 2015 As this issue is stil open on Mantis that means the fix for this is not in 3D-Coat 4.5.02? is that correct? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 29, 2015 Contributor Report Share Posted May 29, 2015 Yes, the issue is still present in 4.5.02. Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted July 6, 2015 Author Member Report Share Posted July 6, 2015 I really need a work around for this bug, Its causing me porblenms in the studio. I have another example at work that I need to modify an external normal map on the model. How far are we away from a fix on this? If there is no current fix yet or work around, can we increase the severity of the mantis bug to high from minor? Thanks Quote Link to comment Share on other sites More sharing options...
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