Jump to content
3DCoat Forums

"export depth along y" on painted mesh


worldcrafter
 Share

Recommended Posts

  • Advanced Member

Aha, i found the "bake texture" function in the retopo drop-down menu produces good heightmaps, however it does not bake backfaces. I have backface culling off in view tab, but the back-faces of the high-poly mesh are not baked into any of the texturemaps.

It is for foliage; how can i make it bake backfaces?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...