Member Aasmund Posted May 16, 2015 Member Report Share Posted May 16, 2015 (edited) I made this sofa in MayaLT and exported it with UV set and smoothing-groups. But In 3D Coat it looks like this and has way to many triangles and 3D coat (DX64 version) goes really slow: How can this be fixed? Edited May 16, 2015 by Aasmund Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 16, 2015 Report Share Posted May 16, 2015 Hope it help -import without voxelize- Quote Link to comment Share on other sites More sharing options...
Contributor Solution Malo Posted May 16, 2015 Contributor Solution Report Share Posted May 16, 2015 You are in Voxel Mode. Voxel works different. You model gets calculatet new with triangles. What you did is the normal way how it works in Voxel Mode. For your needs, you should start with Surfacemode. In your import options, check import w/o voxelization. That should bring in you model with you real polycount from maya. Quote Link to comment Share on other sites More sharing options...
Member Aasmund Posted May 16, 2015 Author Member Report Share Posted May 16, 2015 Thanks, that fixed it! Now I can smooth out those shapes Quote Link to comment Share on other sites More sharing options...
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