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Severel meshes in one fbx file


Go to solution Solved by arumiat,

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  • Member
Posted

Hey,

is it possible to export severel meshes in one .fbx file?

 

I need it for lods in UE4.

 

Does every mesh need his own UV ?

 

 

  • Advanced Member
  • Solution
Posted

Yes, you can export a single fbx with multiple meshes, in Unity the multiple meshes show up as children.

 

You can use a single UV map for multiple meshes

  • Like 1
  • Member
Posted

Ok thanks for the answer. Now i have time to try it

  • Member
Posted

So i modeled another asset with dem lods, but i cant get it exported as .fbx until now. 

 

How is the procedure to export .fbx with different meshes in retoporoom ?

  • Advanced Member
Posted

Hmm, the export menu in the retopo room I've not used. If you go into the paint room then File -> Export objects & textures what happens?

 

Otherwise someone else will probably know

  • Like 1
  • Member
Posted (edited)

I have three meshes in my retoporoom. I normally export after painting in paintroom with  File -> Export objects... but in the UE4 editor the childs dont show up, if i pull down the .fbx. Do they show up in Unity, after you exported like this with just severell retopogroups (meshes) in retoporoom?

 

But the exported Filesize of the .fbx is clearly bigger then one single mesh, maybe i do some mistakes at importing in UE4. 

Edited by Kappikarpfen
  • Advanced Member
Posted (edited)

That's odd. Yes when I export from the paint room I specify the name of the fbx and this imports as a single 'empty' gameObject into Unity that then has multiple children with mesh renderer components attached to each. The same thing happens with Marmoset TB, what happens if you open it in there?

Edited by arumiat
  • Member
Posted

In Keyshot its all fine... i surely do some mistakes at importing in Unreal, in some days iam at the point where it has to work. I will report where my mistake was.

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