Advanced Member Hammers Posted May 28, 2015 Advanced Member Report Share Posted May 28, 2015 Just thought I'd start my own thread for clarity. I've done a sculpt, which has been retopoed and unwrapped, but when I try to bake it to ppp, I get a 'blank' normal map and the retopo geometry doesn't go across. As a stopgap I tried exporting my hi poly sculpt to Blender, but the export also fails. I get a lot of vertices all at the same point in space. Here is my file. I'm just trying to paint the horns. Thanks in advance. https://www.dropbox....sRetopo.3b?dl=0 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 28, 2015 Report Share Posted May 28, 2015 Your scene scale correct scene scale Remember first to delete the old retopo baked object Result Quote Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted May 28, 2015 Author Advanced Member Report Share Posted May 28, 2015 btw I'm on OSX 10.9.5 and tried this with 4.5.0.0 and previous testbuild. Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution Hammers Posted May 28, 2015 Author Advanced Member Solution Report Share Posted May 28, 2015 Wow, don't know how that happened. I guess when I imported the body base mesh from Blender, but sheesh! Oh well, another gotcha to look out for. Thanks Carlosan! Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted June 4, 2015 Advanced Member Report Share Posted June 4, 2015 A question, - when you set your scene scale to 1 to avoid this sort of issue will it still export at the original size if you clicked the 'yes' to the dialogue to remember its size when you imported it the first time? T Quote Link to comment Share on other sites More sharing options...
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