Popular Post Andrew Shpagin Posted May 29, 2015 Popular Post Share Posted May 29, 2015 Pilgway Studios is glad to announce 3D-Coat 4.5 is officially released and available for download now! This particular update has taken us a while to deliver, but we made sure to include a whole LOT of new, great features to make 3D-Coat a more versatile and powerful 3D painting and digital sculpting tool. Check out our video presentation and a short list of new features implemented in 3D-Coat 4.5 below. Owners of 3D-Coat 4 and 4.1 can upgrade for free. Important notice! From May 28, 2015 till June 15, 2015 we offer a special launch discount of $45 (US dollars) on Full Professional and the Floating licenses. Enjoy! Key features introduced in 4.5: Physically Based Rendering & Smart Materials! Groups for Paint Layers! New Symmetry modes! Seamless painting over multiple UV meshes! Bas-relief and Undercuts now have Tapering angle. Useful for 3D-printing. AntiBump smoothing method for sculpting! Allows achieving ideally smooth surface even on a high-frequency detailing. Key Updates in 4.5: Multiple Paint Room changes, incl. Compatibility/GGX/Blinn-phong shading; HDR support for panoramas and a lot more. Numerous Retopo/UV/ Render Room Changes, incl. Retopo with symmetry improved; New Retopo tool – Scale implemented and a lot more. Multiple Sculpt Room Changes, incl. New style for Primitives UI; Constructor tool introduced; Tapering implemented and a lot more. As always, that is just a small portion of innovations that awaits you in 3D-Coat 4.5! Follow this link to discover the complete list of features and changes introduced: 3d-coat.com/3d-coat-45/ Download 3D-Coat 4.5 here: http://3dcoat.com/download/ 10 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 29, 2015 Contributor Share Posted May 29, 2015 Congratulations and thank you very much for all the support and hard work. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 29, 2015 Contributor Share Posted May 29, 2015 Well done! My congratulations, Andrew & The Team. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted May 29, 2015 Advanced Member Share Posted May 29, 2015 3d coat is the easiest software to texture 3d objects on the market now. Good job 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted May 29, 2015 Advanced Member Share Posted May 29, 2015 Congrats Andrew and the rest of the Pilgway team, this software continues to impress! 2 Quote Link to comment Share on other sites More sharing options...
Member Kappikarpfen Posted May 29, 2015 Member Share Posted May 29, 2015 Great, keep up the good work ! 1 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 29, 2015 Contributor Share Posted May 29, 2015 Congrats on this amazing milestone!!! 2 Quote Link to comment Share on other sites More sharing options...
Member existe Posted May 29, 2015 Member Share Posted May 29, 2015 Congrats and thank you! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted May 29, 2015 Advanced Member Share Posted May 29, 2015 Thanks Andrew and congratulations on this great release!!! 1 Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted May 29, 2015 Share Posted May 29, 2015 Congrats Andrew and team! 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 29, 2015 Contributor Share Posted May 29, 2015 Kudos for a job well done! 1 Quote Link to comment Share on other sites More sharing options...
Member c.1 Posted May 29, 2015 Member Share Posted May 29, 2015 Thank you for this AWESOME update! Quote Link to comment Share on other sites More sharing options...
Advanced Member Richard A. Posted May 29, 2015 Advanced Member Share Posted May 29, 2015 BIG Congratulations. OMG. This update puts this program many steps ahead of other "leaders". WOW. So impressed when I watched the youTube intro. Thanks so much for all the dedicated work you and your team have put forth! Rich Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 29, 2015 Share Posted May 29, 2015 1 Quote Link to comment Share on other sites More sharing options...
Member Flipper Posted May 29, 2015 Member Share Posted May 29, 2015 Congratulations on well done job! The LORD bless you Andrew and your team! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Alemar Posted May 29, 2015 Advanced Member Share Posted May 29, 2015 Awesome news! Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted May 29, 2015 Share Posted May 29, 2015 Cool ! :=) Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted May 29, 2015 Advanced Member Share Posted May 29, 2015 Excellent and Congratulations!! Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted May 29, 2015 Contributor Share Posted May 29, 2015 How did you achive that nice AO calculation? If i try 256 lights or 512 i didn´t get such a result like in the preview video. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 29, 2015 Contributor Share Posted May 29, 2015 How did you achive that nice AO calculation? If i try 256 lights or 512 i didn´t get such a result like in the preview video. Good question. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted May 29, 2015 Contributor Share Posted May 29, 2015 Thanks Andrew and Team! 3D-Coat really makes modeling and texturing so much fun! Quote Link to comment Share on other sites More sharing options...
Advanced Member RabenWulf Posted May 29, 2015 Advanced Member Share Posted May 29, 2015 Thanks and congrats. Whats next on the list for 5.0? Any particular areas you want to cover or address with 3DC? Modeling? Sculpting? UI? Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted May 29, 2015 Advanced Member Share Posted May 29, 2015 (edited) thank you for the great update Edited May 29, 2015 by erklaerbar Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted May 30, 2015 Advanced Member Share Posted May 30, 2015 Great Update Thank you ! very fun to work with Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted May 30, 2015 Share Posted May 30, 2015 News in French! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Cleitus Posted May 30, 2015 Advanced Member Share Posted May 30, 2015 My congratulations to the development team Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 30, 2015 Reputable Contributor Share Posted May 30, 2015 Thanks and congrats. Whats next on the list for 5.0? Any particular areas you want to cover or address with 3DC? Modeling? Sculpting? UI? I think SSS in PBR materials is on deck next, and hopefully Sculpting layers in the Sculpt Room right after that. It's omission is the last (major) remaining reason for ZBrush and Mudbox users to shun 3D Coat as a viable production sculpting app. It already has far more sculpting brushes/tools than Mudbox: the brush feel and performance is fairly comparable now.....but the lack of Sculpt layers (per object) and masking of those layers, makes sculpting in 3D Coat much less attractive than what they already use. There is sculpt layer capability in the Paint Room, using image-based sculpting, but one would have to break up their sculpting work between opposite ends of the pipeline. That's. Not. Good. If Andrew implements Sculpt Layers as well as he did PBR, then more and more talented sculpters are going to want to use 3D Coat, and take full advantage of LiveClay. I would also like to see the Tweak Room completely done away with and just add an icon at the bottom of the tool panel in the Paint Room, to open the the handful of tools now in the Tweak Room, within the Tool Options Panel.That would help streamline the UI a bit and put the transform/low-poly sculpting tools where one could easily find them. I would then place some subtle, but noticeable divider between the PAINT - UV tabs and the Sculpt - Retopo tabs. This way the app begins to make sense visually, and the different UV toolsets in different rooms, is less confusing to new users. The Paint Room and UV room are companion workspaces, as the Sculpt Room and Retopo Room are companions workspaces 1 Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted May 30, 2015 Share Posted May 30, 2015 (edited) Whats next on the list for 5.0? Any particular areas you want to cover or address with 3DC? Modeling? Sculpting? UI? We know that Andrew intends to implement SSS and a new layer masks system (both of which a lot of people are looking forward too). Not sure past that though. Edited May 30, 2015 by PolyHertz Quote Link to comment Share on other sites More sharing options...
Member Klane Posted May 30, 2015 Member Share Posted May 30, 2015 Love it ! Thank You ! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 30, 2015 Advanced Member Share Posted May 30, 2015 Oh my! The new AO calculation looks so good! Congrats for this new update! Quote Link to comment Share on other sites More sharing options...
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