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Suddenly wrecked retopomesh


Go to solution Solved by Carlosan,

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Hey, 

 

after i retopoed the mainpart in my scene i went over to the other parts. Some hours later i came back to get ready for baking with the mainpart. But suddenly the mesh was destroyed. 

 

How can this happen ? badly i didnt save the proper mesh :(

 

Edit:

more and more points snappin to somewhere, cant find my mistake....

22089982lc.jpg

post-38736-0-40615000-1433076654_thumb.j

Edited by Kappikarpfen
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Can you disable the snaps in general? Snap to grid etc etc.

 

Also , try to export and see what it gives you.

 

It may be only a visual bug or something.

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i extracted the parts, repaired the mainpart and made an new clean savefile. Its all fine now and i could bake it. 

My theory is that it has been triggered by my improper handling with the "apply symmetry" function in the retopologymenue and having different retoplayers active.

 

edit: yes i could move the snaps and it was no visual bug.

Edited by Kappikarpfen
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