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UV pattern in Retopo Room


UncleOx
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Hi

 

I actually have 2 questions with which I need help if you don't mind.

 

I am busy tweaking an imported retopo mesh and, as reference, I'm using another model that I've imported as a vertex paint model. However, the imported retopo mesh already has a UV map which I don't want to lose but the chequered UV pattern on the retopo mesh is making it very difficult to distinguish subtle shapes on the underlying vertex model.

 

My 2 questions are as folows:

1. Is it possible to disable the chequered UV pattern on the retopo mesh in the retopo room while tweaking the mesh and, if so, how?

2. While searching for some way of disabling the UV pattern, I clicked on the UV room button and realized that I couldn't see my retopo mesh there. Since my retopo mesh already has a UV map, this question is not really relevant to this particular situation but it's still something I'd like to know - How do I bring a retopo mesh over to the UV room?

 

I'd really appreciate it if someone could help me please.

 

Thanks in advance

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1.

UV-Room

attachicon.gifOX1.jpg

Klick on the little dropdown menu and choose what you want.

 

2.

After baking, you get your model into UV-Room.

Thank you very, very much for the help and for the speed of your response. I appreciate it tremendously.

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