Advanced Member arumiat Posted June 7, 2015 Advanced Member Report Share Posted June 7, 2015 So in a recent project I found that I was getting my seams showing within Unity Suggestions on the Unity forums were to disable mipmapping and this definitely improved things but the seams are still visible if you're looking for them. A particularly helpful person explained that it's better to bleed your UVs into the surrounding black areas. Because I'm seeing the seams with mipmapping turned off it's due to texture compression and some bleed of black into the UV space. They suggested to use the Xnormal dilate plugin or Flaming Pear solidify plugin. My question is whether there's a method in 3DC to do this? I think I also need to think more carefully about where to place my seams, although sometimes it seems completely unavoidable but to place them on an exposed area. Thanks, T Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 7, 2015 Contributor Report Share Posted June 7, 2015 Do you usually "create padding"? Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted June 7, 2015 Author Advanced Member Report Share Posted June 7, 2015 I do not. Is this something I ought to be doing? I will look for a tutorial Quote Link to comment Share on other sites More sharing options...
Contributor Solution Tony Nemo Posted June 7, 2015 Contributor Solution Report Share Posted June 7, 2015 Padding bleeds color into the black. I think you can evan determine it's width. I use it routinely and have never had issues like in your sample. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted June 7, 2015 Author Advanced Member Report Share Posted June 7, 2015 I once upon a time set my padding at 6 under Edit -> Preferences -> padding. The default is 64 but this seemed excessive. What do you use? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 7, 2015 Contributor Report Share Posted June 7, 2015 I use the default as I can think of no reason why I would need to adjust it. No matter how wide, it well never overwrite the islands. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted June 8, 2015 Advanced Member Report Share Posted June 8, 2015 Have you the seams in 3D coat too ? Because that was a bug and already fixed there - Seamless ppp import - there was problem with auto-imported objects textures seams. http://3d-coat.com/forum/index.php?showtopic=17076&page=1 Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted June 8, 2015 Author Advanced Member Report Share Posted June 8, 2015 I will reset it to 64. I did not see the seams in 3DC so I do think it was just my management of the padding. Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted June 9, 2015 Author Advanced Member Report Share Posted June 9, 2015 On installing 4.5.03 I noticed that padding is set to 256, - I have left it at this. Something related, - I autopo'd and autoseamed a model yesterday. I painted it and despite having many many small UV islands was pleasantly surprised by the lack of visible seams in either 3DC or Unity. If the software works so well to hide seams, why do we work so hard to manually place seams in hard to see places before unwrapping? T 1 Quote Link to comment Share on other sites More sharing options...
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