Member 3DNut Posted June 12, 2015 Member Report Share Posted June 12, 2015 Hello, I would like to paint additional PBR details on a model that already has a normal map and a diffuse map. How do I set up the model in the paint room so that my normal map and diffuse map are applied, allowing me to paint PBR materials on a new layer? Thanks for you help, Bryson Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 12, 2015 Contributor Report Share Posted June 12, 2015 After importing your OBJ, open the PBR editor and in the blanks add your previous work for diffuse, etc. Quote Link to comment Share on other sites More sharing options...
Member 3DNut Posted June 12, 2015 Author Member Report Share Posted June 12, 2015 (edited) Where is the "PBR Editor"? I see a Texture Editor but I don't see any "blanks" or any way to add my maps to the Texture Editor. Edited June 12, 2015 by 3DNut Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 12, 2015 Contributor Report Share Posted June 12, 2015 The "Texture Editor" allows you to paint directly on the UVs. Okay, it's now called the "Smart Materials Editor" and it can be accessed by right-clicking any PBR material. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 12, 2015 Contributor Report Share Posted June 12, 2015 Come to think, when you import your obj, you can use the Texture menu to import your normal, & etc which, havig a match with your UVs making them suitable with your Texture Editor. Quote Link to comment Share on other sites More sharing options...
Member 3DNut Posted June 13, 2015 Author Member Report Share Posted June 13, 2015 Here is my current workflow:Open 3D-Coat or File>NewSplashscreen>Paint UV Mapped Mesh (Per-Pixel)Select Folder icon and select object file."Import Object for Per Pixel Painting" dialogue (leave defaults except change texture width and height to 2048) and press Ok. Note: There is no option to import any maps during that process.Once in the Paint room, File>Import gives no options that I can see for importing textures or specifying which ones to apply to the model.Are you saying that in order to import and apply textures to my model from this point, I have to create a temporary smart material to apply to the model via the smart materials editor and assing images and then I paint over the model with other smart materials?What might be most helpful to me is the actual workflow that you use to do this. I am a new user and I don't fully understand how 3D-Coat works. Up until now, everything has seemed pretty straight forward but I must admit that using a smart material to do this sounds somewhat convoluted....but if that is the way that it is done, I want to learn the right way to do it so I am not forced into using another program like Substance Painter. It is always nice to have multiple options.Thanks for taking the time to help me.Bryson Quote Link to comment Share on other sites More sharing options...
Contributor Solution Tony Nemo Posted June 13, 2015 Contributor Solution Report Share Posted June 13, 2015 When you have your OBJ imported and want the textures you already created (to modify them for instance), go to the Texture menu on the top bar and import them. You don't need to go through smart materials. When I do this, the image does not always cover the model but when rotated, unpainted areas show up so that one could get to all areas. I don't know what causes this but my objective is to modify my color and normal maps, which I am able to do. Quote Link to comment Share on other sites More sharing options...
Member 3DNut Posted June 13, 2015 Author Member Report Share Posted June 13, 2015 Textures>Import...that is what I was missing. Thank you so much for your help, I really appreciate it. Quote Link to comment Share on other sites More sharing options...
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