Member 3DNut Posted June 30, 2015 Member Report Share Posted June 30, 2015 So I now know how to bake an AO map and export it for use in Unity, but the AO map produces awful seams everywhere on the model in Unity. Is there a way to set padding when baking or exporting to prevent this from happening? If not, does anyone know of a Photoshop / GIMP technique to add bleed to the margin of images? This has always been handled by the baking software I have used so I am in uncharted waters. Quote Link to comment Share on other sites More sharing options...
Member 3DNut Posted June 30, 2015 Author Member Report Share Posted June 30, 2015 (edited) I just discovered Photoshop>Filter>xNormal>Dilation which creates edge padding...Awesome! I would still like to know if there is a way to handle this in 3D-Coat though before I mark it solved. Edited June 30, 2015 by 3DNut Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 30, 2015 Report Share Posted June 30, 2015 Hi ! you can set default padding width at Preferences 2 Quote Link to comment Share on other sites More sharing options...
Member 3DNut Posted June 30, 2015 Author Member Report Share Posted June 30, 2015 (edited) So my Padding Width is set to 64 and it is on Manual Selection. So what is manual selection exactly? To me that would imply that I would be given a choice in some dialogue somewhere as to what I want my padding to be everytime I bake a map, but I have never seen such a thing. I guess I will set it to Always Make Padding like you have. Anyway I set the padding to 512 and saw no difference when exporting AO....are you sure that setting works with AO? Edited June 30, 2015 by 3DNut Quote Link to comment Share on other sites More sharing options...
Javis Posted July 1, 2015 Report Share Posted July 1, 2015 It works with all baked textures. Could you share a screenshot of your mesh with AO only in 3DC and in Unity so we can take a look? Thanks! Quote Link to comment Share on other sites More sharing options...
Member Solution 3DNut Posted July 5, 2015 Author Member Solution Report Share Posted July 5, 2015 I am not sure what problem I was having, trying to re-address the issue almost a week later. Perhaps I wasn't checking Create Padding? Everything is working fine for me now. Here is my entire workflow relating to AO creation, for any new users that it helps: Q. How do I generate an Ambient Occlusion map?A.Paint Room>Textures>Calculate OcclusionLight sources: Sphere + HemisphereLighting Render Target = into new layerLight count 128Smoothing steps 0After generating an Ambient Occlusion map, you can export it. Q. How do I export an Ambient Occlusion map?A. After generating an Ambient Occlusion map, go to File>Export Objects & Textures. Choose a location to save your model and then a window will come up that allows you to choose an AO map for export. Check Create Padding and a bleed to the margin will be added according to the settings found in Edit>Preferences>Padding Width. The AO map will be saved in the same directory that you save the object. Quote Link to comment Share on other sites More sharing options...
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