Member mercy Posted July 16, 2015 Member Report Share Posted July 16, 2015 (edited) If you like to retopologize by hand and don't like the white shader of the imported reference mesh - it hurts my eye and is blinding white - and you want to set your reference mesh a lot darker so you can see its details better while creating a new retopo on top of it, here is how you:Change the Reference Mesh Color and Shader1. File menu2. Import for Autopo3. Select your hipoly reference mesh : OBJ, etc.. -->click OK4. AutopoParams window comes up. Set these settings: Quadrangulation Quality: BEST, slowestCaptureDetails: 100%Turn OFF Voxelize Before QuadrangulationTurn OFF Decimate If AboveTurn OFF Hardsurface Retopology 5. AUTOPO Wizard window appears ---> click on CANCEL6. You reference mesh model is now nice and editable:Select any Shaders from the right menu.If the shaders aren't dark enough, right-click them--> Edit current object shader settings---> Click on Color Modulation -----> set your favorite retopo reference mesh color--->OK You can change the reference mesh OPACITY / TRANSPARENCY as well!!7. Retopo Menu---> select IMPORT8. Import your retopo mesh or begin a new retopo by hand9. When you save this file, 3D-Coat will preserve your reference mesh shader and color settings.Have Fun! Edited July 16, 2015 by mercy 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 17, 2015 Report Share Posted July 17, 2015 Ty ! Quote Link to comment Share on other sites More sharing options...
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