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Material will not display correctly. (3d coat -> Vray)

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when i exporting model and materials from 3d coat to 3ds Max (vray), the materials looks not like it was in 3d coat.
I realized - this is due to the fact that vray not support PBR, but that somehow it should be possible to use 3d coat textures and materials in VRay renderer.
Tell me please how to render my model with 3d-coat textures NOT in 3d coat renderer (cause i need a glass),
for example - vray, or maybe better to use unreal engine?




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This thread on Polycount should answer your questions:


thanks a lot! its really works, but metalness looks wrong, im trying to fix it.

im ask author of this method in polycount about vray material settings, maybe im doing something wrong.

I will write here about my result

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