New Member Sektar Posted July 29, 2015 New Member Report Share Posted July 29, 2015 Hello, HELP ME PLEASE.when i exporting model and materials from 3d coat to 3ds Max (vray), the materials looks not like it was in 3d coat.I realized - this is due to the fact that vray not support PBR, but that somehow it should be possible to use 3d coat textures and materials in VRay renderer.Tell me please how to render my model with 3d-coat textures NOT in 3d coat renderer (cause i need a glass), for example - vray, or maybe better to use unreal engine? Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted July 30, 2015 Contributor Report Share Posted July 30, 2015 This thread on Polycount should answer your questions: http://www.polycount.com/forum/showthread.php?t=155524 1 Quote Link to comment Share on other sites More sharing options...
New Member Sektar Posted July 30, 2015 Author New Member Report Share Posted July 30, 2015 This thread on Polycount should answer your questions: http://www.polycount.com/forum/showthread.php?t=155524 thanks a lot! its really works, but metalness looks wrong, im trying to fix it. im ask author of this method in polycount about vray material settings, maybe im doing something wrong. I will write here about my result Quote Link to comment Share on other sites More sharing options...
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