Member therobin9810 Posted August 1, 2015 Member Report Share Posted August 1, 2015 So I have been using 3dcoat for about a month now, just really getting into things now. I was working on a prodject trying to make as much detail out of one polygon. I made details in a Hp version and baked it down to a normal map, the Lp version consists of 1 quad polygon (I only paint in 3dcoat, nothing else). The problem now is that when i try to work on the Lp, the painting is really slow, as if it couldnt "think" fast enough it is just really laggy. I tried to paint without the normal and with another version of the model with 6 polygons to form a 3dimensional object, but to no avail. Btw this does not occur on my other models, or the standard models that comes withthe program. Any help is greatly appreciated! -/- Robin Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 2, 2015 Report Share Posted August 2, 2015 Hi ! Could you share the project ? Quote Link to comment Share on other sites More sharing options...
Member therobin9810 Posted August 2, 2015 Author Member Report Share Posted August 2, 2015 Hi ! Could you share the project ? Sure i can dd that, I will have to wait til' morning though! Quote Link to comment Share on other sites More sharing options...
Member therobin9810 Posted August 4, 2015 Author Member Report Share Posted August 4, 2015 Hi ! Could you share the project ? I couldnt share the project, but here are the files. Maybe you could see if it is strange for you too? Normal: http://s000.tinyupload.com/?file_id=00369111451608153353 Model: http://s000.tinyupload.com/?file_id=10771549379454922769 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 5, 2015 Report Share Posted August 5, 2015 only a *.mtl ? could you share LP.obj too ? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 5, 2015 Contributor Report Share Posted August 5, 2015 (edited) You didn't provide a file containing the geometry. Anyway, if you're experiencing some performance issues when sculpting over extremely low poly models (and a single quad is as low as you can get unless you're sculpting over a triangle), then what I can suggest you is to try this: Turn off retopo snapping and subdivide your retopo group a couple of times with one of the icons that is located at the bottom of the retopo groups panel. Then bake your normals for per-pixel painting, paint your textures on the model and export them with File->Export Objects & Textures. Choose a geo filename and select the textures to export. You can then ignore, or delete the geo file (e.g. myfile.obj and myfile.mtl). Revert to a saved file from before you subdivided your model, go to retopo room again, and either: - switch to Add/Split tool and then Export the retopo mesh to file (this will be your main geometry you will apply your textures on in your target program) or: - select Bake->Retopo->per pixel (no baking), to move your objects to the paint room, then in the paint room select File->Export Objects & Textures, select the geometry filename to write to and deselect all textures. You only want to export the geometry. Then apply the previously exported textures on that geometry in your target program. Edited August 5, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member therobin9810 Posted August 5, 2015 Author Member Report Share Posted August 5, 2015 only a *.mtl ? could you share LP.obj too ? woops didnt see that i choose the mtl file, here is the obj: http://s000.tinyupload.com/?file_id=35647497127945079168 Quote Link to comment Share on other sites More sharing options...
Member therobin9810 Posted August 5, 2015 Author Member Report Share Posted August 5, 2015 You didn't provide a file containing the geometry. Anyway, if you're experiencing some performance issues when sculpting over extremely low poly models (and a single quad is as low as you can get unless you're sculpting over a triangle), then what I can suggest you is to try this: Turn off retopo snapping and subdivide your retopo group a couple of times with one of the icons that is located at the bottom of the retopo groups panel. Then bake your normals for per-pixel painting, paint your textures on the model and export them with File->Export Objects & Textures. Choose a geo filename and select the textures to export. You can then ignore, or delete the geo file (e.g. myfile.obj and myfile.mtl). Revert to a saved file from before you subdivided your model, go to retopo room again, and either: - switch to Add/Split tool and then Export the retopo mesh to file (this will be your main geometry you will apply your textures on in your target program) or: - select Bake->Retopo->per pixel (no baking), to move your objects to the paint room, then in the paint room select File->Export Objects & Textures, select the geometry filename to write to and deselect all textures. You only want to export the geometry. Then apply the previously exported textures on that geometry in your target program. Thank you for your answer, but the problem is inside the paint tab of 3dcoat. When i paint its really laggy, i wouldnt know on the sculpt or retopo tab, since i only paint in 3dcoat. I replied with the actual file a minute ago, thank you! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 5, 2015 Report Share Posted August 5, 2015 Are you testing the version 4.5.09 ? Is recommended update video drivers. Version 08 and 09 are using Cuda toolkit 6.5 and may fail with older drivers. Quote Link to comment Share on other sites More sharing options...
Member therobin9810 Posted August 5, 2015 Author Member Report Share Posted August 5, 2015 Are you testing the version 4.5.09 ? Is recommended update video drivers. Version 08 and 09 are using Cuda toolkit 6.5 and may fail with older drivers. ok i will try that! Quote Link to comment Share on other sites More sharing options...
Member guats Posted August 6, 2015 Member Report Share Posted August 6, 2015 Hey there, I bet I know why this is lagging, because I have the same thing, I have put up a question in another topic about it. Try minimising the 'Smart Material Preview' window. The little window that shows a preview of what the brush you are using will do. It's a lag king. As soon as you minimise it, it stops refreshing and lagging the viewport. It will however pop back up EVERY TIME you pull out the bucket tool, and maybe some other tool I am unaware of. Hope this helps. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 6, 2015 Report Share Posted August 6, 2015 You right In the upper right corner of preview window there is a pin to maximize/minimize the preview Use the preview window only to visualizing when you test/create a Smart material Minimizing at paint stage. Quote Link to comment Share on other sites More sharing options...
Javis Posted August 6, 2015 Report Share Posted August 6, 2015 Hey there, I bet I know why this is lagging, because I have the same thing, I have put up a question in another topic about it. Try minimising the 'Smart Material Preview' window. The little window that shows a preview of what the brush you are using will do. It's a lag king. As soon as you minimise it, it stops refreshing and lagging the viewport. It will however pop back up EVERY TIME you pull out the bucket tool, and maybe some other tool I am unaware of. Hope this helps. Yeah that is most likely the culprit. It's happens here as well since it was implemented into the other tools (for Smart Materials). I almost always minimize the thing when I am done visualizing with it, to paint/fill. Quote Link to comment Share on other sites More sharing options...
Member guats Posted August 7, 2015 Member Report Share Posted August 7, 2015 So is there a way of permanently turning this feature off? like a setting somewhere I am missing? If there isn't I would recommend adding it as an option. Does anyone know where the suggestion section is? Quote Link to comment Share on other sites More sharing options...
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