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Smoothing/subdividing


dekren
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Go to solution Solved by Daniel,

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Hi,

 

I may have missed this but is there a way to smooth or subdivide a mesh in 3D-Coat? For example, if I bring in a lower resolution character mesh that is modeled as a subdivision surface to paint textures, can I preview the subdivision? Similar to maya's '3' key.

 

Thanks.

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