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dekren

Smoothing/subdividing

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Hi,

 

I may have missed this but is there a way to smooth or subdivide a mesh in 3D-Coat? For example, if I bring in a lower resolution character mesh that is modeled as a subdivision surface to paint textures, can I preview the subdivision? Similar to maya's '3' key.

 

Thanks.

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Hi,

you can subdivide it on the Import stage, and then display a low-poly (original) version of it if needed.

 

post-896-0-22140400-1438860703_thumb.jpg

post-896-0-62538100-1438860703_thumb.jpg

post-896-0-00285600-1438860704_thumb.jpg

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