New Member dekren Posted August 4, 2015 New Member Report Share Posted August 4, 2015 Hi, I may have missed this but is there a way to smooth or subdivide a mesh in 3D-Coat? For example, if I bring in a lower resolution character mesh that is modeled as a subdivision surface to paint textures, can I preview the subdivision? Similar to maya's '3' key. Thanks. Quote Link to comment Share on other sites More sharing options...
Moderator Solution Daniel Posted August 6, 2015 Moderator Solution Report Share Posted August 6, 2015 Hi, you can subdivide it on the Import stage, and then display a low-poly (original) version of it if needed. Quote Link to comment Share on other sites More sharing options...
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