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3d-Coat texture Editor


Lofit
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Hello.

Help solve the problem.

I make skins on KC th using 3d-Coat and Photoshop.

The point is that when I load the file m4a4.obj in my Editor window textures obtained complete nonsense.

Here is a screen.

post-39595-0-14611200-1439690304_thumb.p

I threw another this file and it opened, and he is doing well.
here is a screen.(other)

post-39595-0-03470600-1439690327_thumb.p

I'll text file just in case

m4a4.obj

Please help me understand.

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  • 3 weeks later...
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You have a wrong material assignment in your mtl file or is compledly missing.

And your file is corrupt. There are missing faces all the way.

I saw this if i import it in Blender.

 

It is not 3d coat´s fault.

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You have a wrong material assignment in your mtl file or is compledly missing.

And your file is corrupt. There are missing faces all the way.

I saw this if i import it in Blender.

 

It is not 3d coat´s fault.

How do I fix it? There is even what may be the chances?

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You could import your textures manually.

or

Export your file correctly from your 3d application.

 

About the missing faces.

You have to fix that manually in your 3d application.

I am not sure if you could fix that witout Highpoly in Retopo Room.

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You could import your textures manually.

or

Export your file correctly from your 3d application.

 

I searched every forum, youtube.Never not found anything suitable. Why other shake pirated version and the demo version is used and everything works well. And I have not one texture appears correctly?

 

 

About the missing faces.

You have to fix that manually in your 3d application.

I am not sure if you could fix that witout Highpoly in Retopo Room.

 

Not an insult, honest words ><. Download model official sites CSGO. Where are the other Download and launch these models and they don't fix it as well displays the texture is very .

 

P.S

There are 3 options

1) Either I the only one not doing the right thing (BUT! it's unlikely I watched training at rocky as they all do)

2) weapon Models on the official site is broken (Well, I wrote to technical support weapon models)

3) the Program is not standard works (Spent the money to spend your nerves)

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Sorry Carlosan, but this have nothing to do with the probems Lofit have.

Its about not importing textures and missing faces, but thats not a bug of 3d coat.

 

@Lofit

Take a look at this for importing texturs.

 

That shows you (first 20 seconds) how to import textures manually.

But the missing faces are still up to you.

Edited by Malo
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I have another problem! Here's a video I already removed'll post a full set of screenshots. I would like to solve these problems if not how do not get to decide. Can I return money back?

Video: 

https://vk.com/video?section=upload&z=video95736341_171265502

 

screenshots

Hello Lofit. I'm unable to view the video as it requires from me to register on VK first.

I cannot judge just from the screenshots what exactly seems to be the problem with the AK-47.

 

If it is the missing faces at the end of the gun, that's pretty normal. This gun is used in a first-person shooter, so there's absolutely no need to have polygons in places where they will never be visible to the camera. Hence they have probably been removed by the author to decrease polygon count.

 

If it's about the paint that comes through the projection then it might be that either: you have Edit->Project Through enabled, or some of the UV islands of identical or symmetrical objects are stacked on top of each other to preserve texture space.

 

Or maybe it's about something else?

Edited by ajz3d
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Hello Lofit. I'm unable to view the video as it requires from me to register on VK first.

I cannot judge just from the screenshots what exactly seems to be the problem with the AK-47.

 

If it is the missing faces at the end of the gun, that's pretty normal. This gun is used in a first-person shooter, so there's absolutely no need to have polygons in places where they will never be visible to the camera. Hence they have probably been removed by the author to decrease polygon count.

 

If it's about the paint that comes through the projection then it might be that either: you have Edit->Project Through enabled, or some of the UV islands of identical or symmetrical objects are stacked on top of each other to preserve texture space.

 

Or maybe it's about something else?

 

So I can understand why they delete the polygons? If I wrote to tech support I was told all models are serviceable and works well, there is not any lack of polygons. I already wrote about the fact that in humans and other works, all is well. Thus in texture but it is not shown in the model. In the editor textures features a leg break, which there sideways can couple to do? As I understand the program for the lucky 50 people on 50's passed or not! The video I uploaded on youtube. Sorry for the VC.

 

https://youtu.be/4WAyg4h9yqU

Edited by Lofit
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@ajz3d

Your mp4 wont works on my side.

But anyway.

 

@Lofit

You have overlapping UVs.

post-24378-0-77679400-1442504418_thumb.j

 

Sure they are outside of the grid, but they get used too.

They act like tileable.

The Red lower part is your buggy area that you show us with your black borders.

 

 

Still a problem of your modell and not 3d coat.

You could create your UVs new, or move the uv islands into another UV-set.

 

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@ajz3d

Your mp4 wont works on my side.

But anyway.

 

@Lofit

You have overlapping UVs.

attachicon.gifLoftiProblem.jpg

 

Sure they are outside of the grid, but they get used too.

They act like tileable.

The Red lower part is your buggy area that you show us with your black borders.

 

 

Still a problem of your modell and not 3d coat.

You could create your UVs new, or move the uv islands into another UV-set.

You need a h265 compatible video player to view the video.

 

UVs are serviceable. Being an FPS weapon it's never visible from the front and probably rarely visible from the right side. Additionally some elements are identical. Hence the absence of some faces and overlapping (stacked up) UV islands.

 

Quick test with default Smart Materials and original UVs:

post-12523-0-33803200-1442507425_thumb.j

Edited by ajz3d
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Sure you are right. Uvs and missing faces are a common way for game weapons.

 

But as far as i see, You where only able to paint it, like in your test picture, if you import your UVs as tiles.

And that negate the problem with overlapping UVs.

If you dont use Import UVs as Tiles, it wents wrong. I cant get any good results in my tests.

 

Anyway. in the newest Version of 3d coat the AO baking wents with Import as UV Tiles wrong too.

How did you import it?

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No way.

I cant get a clean result.

 

Take a look at this.

 

My import options

post-24378-0-21926600-1442641595_thumb.j

 

If i fill the upper grip in front of the gun, i get some bleeding into other parts of gun.

post-24378-0-61526100-1442641602_thumb.j

 

Same if i fill the magazine i get wrong colors on different parts, too.

post-24378-0-07841000-1442641610_thumb.j

 

Here the wrong AO calculation.

post-24378-0-68021000-1442641625_thumb.j

 

You see, this is not OK.

For me it looks like the UVs are bas and wrong after import.

Sure it is possible in the game engine it looks ok, but i have no idea how you could get a clean result with that UVs in 3d coat?

 

Anyway. i am out.

Maybe it is better you help Lofti if you get such a good result after your import.

Looks like there is a problem on my side.

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Malo, I had exactly the same problems.

With the problem shown on the second and third image, I dealt by erasing paint that spilled on metal elements after bucket-filling the front wooden grip and then repainting them with metal.

Artifacts on the magazine I left alone as they're most likely not visible in the first-person perspective.

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Excuse me I understand, well, I adjust the picture using photoshop in edit mode projection in Adobe Photoshop. For example, I drew the picture I am starting him on AK 47! Yes on any weapon and how it wakes look like? Yeah not like all the textures will float figs knows where. Where the blank intervals of the picture is not added, is replaced by white. I repeat again upstairs, upstairs!! my friend has all the textures normally seem even a screen there!! Why reinvent the great if it is!

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Sure they are outside of the grid, but they get used too.

They act like tileable.

The Red lower part is your buggy area that you show us with your black borders.

 

 

Still a problem of your modell and not 3d coat.

You could create your UVs new, or move the uv islands into another UV-set.

I wrote to the technical support I was told all models are serviceable. This is the problem. I can't understand, I'm throwing a screen of a friend he has all the textures in the normal state. We opened 1 file at 1 too the program. He let me do all the bad things.

Well, please

post-39595-0-11188100-1442928445_thumb.p

post-39595-0-85021600-1442928447_thumb.p

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The support is right.

The models are servicable, because in the game you dont see that bugs and problems.

But to work with such a buggy model is hard and a problem for you.

 

If you dont cant/want to create the UVs new, dont switch to PS and stay in 3d coat and paint your stuff there.

As you see in ajz3d picture, it is possible to work with it, if you delete the overlapping stuff where it is not needed.

 

What is your goal?

Edited by Malo
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Hello.

Help solve the problem.

I make skins on KC th using 3d-Coat and Photoshop.

The point is that when I load the file m4a4.obj in my Editor window textures obtained complete nonsense.

Here is a screen.

attachicon.gifСнимо1к.PNG

I threw another this file and it opened, and he is doing well.

here is a screen.(other)

attachicon.gifСним1111ок.PNG

I'll text file just in case

attachicon.gifm4a4.obj

Please help me understand.

 

Using the same model and making a test with version 4.5.17 everything looks fine

 

post-10142-0-30728600-1443006121_thumb.j

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