Advanced Member Grimm Posted August 24, 2015 Advanced Member Report Share Posted August 24, 2015 I need some advice, how would you handle this in 3D-Coat? I have been looking at purchasing models and repurposing them for my projects. I keep coming across models that have been textured with heavy overlapping UV textures. When I import them into 3D-Coat the textures do not come in at all and I get the following error: The square of UV set is too big. It may mean that UV set is incorrect or tiled too much. It may lead to long loading time or crash because of lack of memory. We recommend you use auto-mapping and then use UV tools to create correct UV set. It comes into Blender ok and renders in Octane as you can see here: I'm trying to bring it in to paint some more on it but would like to start with the current texture. I'm thinking that having overlapping UVs like that will cause all sorts of trouble. Is there any way I can have both worlds? Is there a way in 3D-Coat where I can, maybe add another UV set, and then bake the current one to it? Jason Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted August 26, 2015 Author Advanced Member Report Share Posted August 26, 2015 I found a way to do it in Blender, I'm really surprised that 3D-Coat doesn't have the ability to do this. http://blender.stackexchange.com/questions/15510/possible-to-bake-texture-to-new-uv-map Jason Quote Link to comment Share on other sites More sharing options...
Contributor Solution Malo Posted August 26, 2015 Contributor Solution Report Share Posted August 26, 2015 What you did in Blender is possible in 3d coat. 1. Open your Object in Paint Room and load in your textures. 2. Switch to UV Room and create your new UVs. 3. Klick on Apply UV-Set 4. Switch back to Paint Room and it is done. Much easier as in Blender. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted August 26, 2015 Author Advanced Member Report Share Posted August 26, 2015 Thanks Malo!! The problem is that 3D-Coat will not load the texture in. I have have tried many different ways to do it and have not been able to get it to work. I have tried to load the obj and fbx directly, and I have tried to load it in through the Blender app-link but it doesn't apply the textures in either case. But each time I get the error message and it takes a long time to load. Unless there is another way that I'm missing? Jason Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted August 27, 2015 Contributor Report Share Posted August 27, 2015 If textures wont load in correctly, then maybe are your material assignment is wrong. Take a look at this. This is a quick video about how it works in 3d coat. The object have overlapping UVs and textures wont be loaded in correctly. Hope that helps. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted August 27, 2015 Author Advanced Member Report Share Posted August 27, 2015 Thanks Malo, I will take a look at this tonight when I get home from work. I may have to end up using Blender if 3D-Coat can't read the files in. I like 3D-Coat's UV unwrapping better, although maybe I can unwrap it in 3D-Coat and bring it into Blender and then do the bake? Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted August 28, 2015 Author Advanced Member Report Share Posted August 28, 2015 Thank you so much for your patience Malo. It works great! I was getting hung up on the textures not being auto-loaded, I did not expect to have to manually load them. Jason Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted September 1, 2015 Advanced Member Report Share Posted September 1, 2015 I was also having this same problem and had given up on getting the material and texture in from blender ( I use the simple app-link) which is awesome but also thought it would be auto-loaded in. Quote Link to comment Share on other sites More sharing options...
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