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worldcrafter

best baking software?

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Does anyone know of a baking method that doesn't involve an inside and outside envelope, but just and outside envelope; My basis is that the raycasts would just stop when they hit the high-poly model - this creates a sort of inside envelope.

 

Is this possible?

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looks like its probably not possible.

Does anyone know of software that has decent baking, with custom scan cages?

The idea is to slightly extrude the high poly model by a negative value, then decimate it, then use it as the "inside" bake cage.

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xNormal. Vertex order of retopo mesh and cage must match though.

Edited by ajz3d

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I'm not entirely sure what vertex order is; But i guess that vert order wont be the same for the method above, which is

to slightly extrude the high poly model by a negative value, then decimate it, then use it as the "inside" bake cage

 

with a very low poly model as the outside bake cage.

btw I don't know how baking really works (you probably noticed).

Edited by worldcrafter

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btw I don't know how baking really works (you probably noticed).

There are those far more knowledgeable than I (you know who you are!) but I'll take a stab. "Baking" creates a map of all the differences between a high poly model and the low poly UV map. On Per Pixel workflow, it will produce a Normal map and, if desired, a Displacement map. An "outer" and an "Inner" shell insure accuracy (I presume) and some situations can be fiddly.  You must, however, have both.

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You can also bake with SP , it has a good baker.

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Substance Painter

Sent from my SM-G900P using Tapatalk

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Correct its Substance Painter as my friend Javis just said , i am sorry i missed your message.

 

Why don't you use 3d coats one?

 

I use it all the time with fairly good results.

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thanks,

3dcoat does not allow custom bake cages.

And the baking quality is... fine for previewing... but would rather not use for a final production (prefer xnormal/mudbox)

Edited by worldcrafter

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