New Member karkatun Posted September 7, 2015 New Member Share Posted September 7, 2015 Hi I uved a model in 3d-Coat then exported the mesh(with applied uvs) to Zbrush. In Zbrush I opened the uv plugin open the model copy the uvs. Then paste the uvs to the real Ztool mesh. The uvs looks normal as they do in 3dCoat but they are actually assigned to totally wrong polygons, they all look like jumbled but the look of the uvs are identical to the way look in 3dC. At this poitn the uv set is useless to me. I am wondering if 3dC exports the mesh with messed up vertex order? I could not figure out why I get that issue. thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 7, 2015 Share Posted September 7, 2015 Hi ! Will you please try FLIP_Y ? Quote Link to comment Share on other sites More sharing options...
New Member karkatun Posted September 8, 2015 Author New Member Share Posted September 8, 2015 @carlosan thanks for the reply. Do you mean fliping uvs or polygons ? Is it in Zbrush or 3dC? thanks Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted September 8, 2015 Contributor Share Posted September 8, 2015 Zbrush flips the UVs while export. I think it flips the UVs again while import. Maybe there is an option where you could flip it in Zbrush. When not, flip your UVs in 3d coat and import it in Zbrush. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 8, 2015 Share Posted September 8, 2015 http://docs.pixologic.com/reference-guide/preferences/importexport/ Quote Link to comment Share on other sites More sharing options...
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